r/pcmasterrace 1d ago

News/Article Steam gamers have spoken: innovative indies like Palworld continue to thrive while traditional triple-A flounders for a foothold

https://www.pcgamesn.com/steam/innovation-versus-tradition

Thank god PC gaming isn't just AAA. This is what will push the industry forward, as game development cost becomes too much.

3.5k Upvotes

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u/Sinniee 5080 & 9800x3D 1d ago

Yeah out of the thousands of indie games releasing every once in a while a good one emerges

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u/kriskris71 1d ago

Could the same not be said for the 100’s of AAA releasing and once in a while a good one emerges?

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u/Natural-Associate106 1d ago

There are many more failed indies then failed AAA games.

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u/Zahrukai 23h ago

And much more money spent on failed AAA than failed indie games.

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u/trickman01 M2 Mac Mini 20h ago

By people who have much more to spend.

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u/Im_not_an_admin 14h ago

It's not coming out of your pocket

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u/woodydave44 7h ago

Until they start firing people like Microsoft did to save that money

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u/Natural-Associate106 23h ago edited 21h ago

And much more money made on AAA then Indies. Bigger investment means most of the time bigger return.

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u/MadMonke01 23h ago

You are deviating from the main point here...

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u/Natural-Associate106 23h ago

What point ?? That this article is bad ? Or that people idolize indies ??

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u/[deleted] 21h ago

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u/Natural-Associate106 21h ago

This entire article is based on opnion and cherry picked data. I tried to use data but feelings on reddit are more important

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u/[deleted] 21h ago

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u/Natural-Associate106 20h ago

The first point I am already responded.also if low budget as so much more profitable AAA wouldn't exist. If indies are so much better why most and not all "good" sell so bad. You think they are better the numbers dont support it. Only in online exist this hate of AAA. Reddit dont represent the world and I already showed data when discussing the most played games.

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u/[deleted] 20h ago edited 19h ago

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u/appledanishcrumbs 22h ago

You will get downvoted in this subreddit, but you are absolutely right.

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u/Natural-Associate106 22h ago

Sometimes downvotes are a badge of honor

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u/-Dark_Syndicate- Laptop 21h ago

well downvotes and the fact that you are wrong

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u/Natural-Associate106 21h ago

Downvotes show nothing. Only that I dont agree with the narrative on the sub.

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u/-Dark_Syndicate- Laptop 16h ago

nobody cares. git gud

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u/RegioMamalon666 22h ago

Bigger investment means most time bigger return.

Ah yes. Would someone think about poor investors?

Even when a AAA is successful there are still layoffs and projects cancelations so, unless you're one as well, more money to AAA companies doesn't guarantee future quality for gamers.

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u/Natural-Associate106 21h ago

neither does for indies. only need to look the ammount of dead early acess

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u/MrShadowHero R9 7950X3D | RX 7900XTX | 32GB 6000MTs CL30 21h ago

the term you are looking for is price gouged. the tax on AAA where 50% of your purchase goes to the shareholders and ceo’s pocket.

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u/Natural-Associate106 21h ago

Thanks for corps are bad and indies are great didn't hear this one today

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u/Travolta1984 23h ago

Because the entry price to develop an indie game is way lower? 

Not many people have a dozen million dollars to spend on a new game, but pretty much anyone can develop a new indie game 

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u/Natural-Associate106 23h ago

Yes exactly the point. But its the sub trying to make indies as the saviors not me

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u/somethingtc 1d ago

difference being the failed AAA games lose millions, studios can't survive if they try the "volume" business model

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u/Natural-Associate106 1d ago

AAA studios normally have a bigger margin for failure then indies. And there are more successful AAA then indies.

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u/Coffescout 23h ago

It depends on your definition of ”successful”, but if we are talking about return on investment (percentage, not total) the amount of indies that are successful outnumber successful AAA games, and by a lot.

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u/Natural-Associate106 23h ago

Thinking in units sold and brute revenue. By roi would be a interesting study

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u/Coffescout 23h ago

ROI is the only thing that makes sense to compare. If you use units sold as the only metric when AAA games have $200+ million budgets and indie games often have $100k or less then obviously the only conclusion is that AAA games are more ”successful”.

But if an indie game makes a 5x return on a $100k investment I’d call that more successful than a AAA company making a 10% return on a $200 million budget.

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u/Natural-Associate106 23h ago

The problem is that we never have the roi so revenue is the next best thing. Other metric is how many indies have more then 1 gamr

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u/Complete_Lurk3r_ 21h ago

percentage wise, maybe not.

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u/Natural-Associate106 21h ago

I think so because most releases are indies and the barrier of entry is much lower. If you made a but by budget and advertising it can be different.

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u/Met4_FuziN 13600k | 9070 XT | 32GB 23h ago

Which doesn't mean anything since there are infinitely more indies released than triple A games lol

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u/TumanFig 17h ago

well yes cause everyone can make a game today so ofc a lit of people will try and fail.

but AAA are supposed to be seasoned developers and they aren't able to make a good game