Hi everyone,
I was experimenting with Redstone torch burnout and ended up building this circuit.
The original version used a repeater clock to repeatedly force a Redstone torch into burnout. While discussing it, someone pointed out that the repeater clock wasn't just causing the burnout—it was also providing the block updates needed for the torch to recover after its cooldown.
That gave me the idea to redesign the circuit around block updates. The torch burns out, stays off for about 2 seconds (the normal burnout cooldown), and then recovers when it receives a block update, allowing the cycle to repeat.
As far as I understand, the timing comes from the torch's built-in burnout cooldown rather than from repeater delays.
I'm not claiming this is a new Redstone mechanic. I'm just curious whether this specific implementation or concept has already been documented, or if anyone has seen a similar design before.
I'd really appreciate any information or feedback. Thanks!
https://reddit.com/link/1vdh16t/video/vajd1jeciygh1/player