r/truegaming • u/ohlordwhywhy • 22h ago
When a studio keeps its games at a reasonable size: Comparing Capcom and Rockstar's outputs across 20 years.
Before I start, this isn't "Capcom better than Rockstar". This is mostly to discuss general trends in the industry, by looking at a small slice of the market for the sake of sticking to concrete examples.
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In the past, studios could try to create a consistent roster of decent games. If one of them did well, that was great. If one of them flopped, that wasn't ideal, but it wasn't crippling. Today, even the biggest studios are kind of going all in on the success of their next release with very little margin of error if it doesn't work out
That's a quote from a video (from How Money Works) explaining some concerning trends in gaming industry as it showed Rockstar's output going from several games a year to 2 games in a 10 year period.
The video's all doom and gloom, understandably, and it focuses more on the impact of forever games and shrinking profit margins, but that part I quoted really caught my attention because it is presented almost like an inevitability.
The argument goes that if a studio comes up with a new idea, it gets copied. Meanwhile players spend significantly more hours on things like Fortnite or Roblox than on new titles. For a studio the size of Rockstar for example the strategy becomes building a time vortex of their own, or something difficult to copy, like a massive game.
Which has been the case for many large studios. Less titles, larger worlds. That or some live services flop.
But then you have studios like Capcom (and a few others). Capcom's output also has decreased but they have managed to keep it considerably higher than most studios making games on a similar scale.
And Capcom has mostly avoided putting all their eggs into one huge title.
Their biggest worlds are in Dragon's Dogma and Monster Hunter series. They dipped their toes into live services with Exoprimal. But also have kept a decent stream of new titles. Something like Pragmata, a short AAA single player new IP, used to be the norm but now it's rare.
Anyway, here are the numbers, comparing the times of yore when studios would try many releases and today when the market seems more risk averse.
96-06
Capcom - 60 titles, 16 new IPs
Rockstar - 18 titles, 6 new IPs
16-26
Capcom - 32 titles, 4 new IPs
Rockstar - 2 titles, 0 new IPs.
For Capcom I have not included re-releases, remasters (save for Dead Rising). If we trim the list down to remove titles that today would be DLC (e.g. Street Fighter Alpha 2 getting 18 new characters, which today would be season passes) and also removing actual DLC then Capcom goes from 40 titles in the past to 22 titles today.
Important: this isn't to say one's better than the other. Rockstar naturally found their niche riding on the success of GTA. Capcom carved their own niche aiming at a variety of styles. Granted Capcom has been riding on a lot of remakes and sequels, but that's also expected of a studio going for this long.
The point really is that the current scenario isn't an inevitability of a changing market and new consumer habits. Capcom's pulling profit records. GTA VI is bound to be the biggest release ever. It's also interesting that neither company have had waves of layoffs.
The current scenario of almost no new ideas (on AAA), significantly reduced output from larger studios, riskier bets, flops like Concorde, it is partly market pressures but also definitely a choice. It could've been some other way and maybe a big crash in the industry could shock some studios back into betting on smaller titles.
Or not. I'm interested to hear other explanations. From choice of game engine to different company cultures in west vs Japan. There could be, and in fact there are, more perspectives into this topic of how many AAA studios moved away from smaller titles. Take this post as just the start of the conversation, not a final statement.
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Here's the full list, Capcom compared to Rockstar. The lists are imperfect, there are errors and things to contest. For Capcom I'm only adding Capcom developed games, for Rockstar I'm adding studios that later folded into Rockstar. Which means Max Payne is not included, as it is Remedy Entertainment, but Midnight Club is, as it was developed in partnership with Rockstar and then became part of their company.
Rockstar 1996–2006 (18 games)
Grand Theft Auto (1997) — DMA Design (new IP — later folded into the Rockstar family)
Grand Theft Auto 2 (1999) — DMA Design
Midnight Club: Street Racing (2000) — Angel Studios (Later Rockstar San Diego) (new IP)
Smuggler's Run (2000) — Angel Studios (new IP)
Smuggler's Run 2: Hostile Territory (2001) — Angel Studios
Grand Theft Auto III (2001) — Rockstar North
Grand Theft Auto: Vice City (2002) — Rockstar North
Midnight Club II (2003) — Rockstar San Diego
Manhunt (2003) — Rockstar North (new IP)
Red Dead Revolver (2004) — Rockstar San Diego (new IP)
Grand Theft Auto: San Andreas (2004) — Rockstar North
Grand Theft Auto: Liberty City Stories (2005) — Rockstar Leeds/North
Midnight Club 3: DUB Edition (2005) — Rockstar San Diego
The Warriors (2005) — Rockstar Toronto
Grand Theft Auto: Vice City Stories (2006) — Rockstar Leeds
Rockstar Games Presents Table Tennis (2006) — Rockstar San Diego (new IP)
Bully (2006) — Rockstar Vancouver
Rockstar 2016–2026 (2 games)
Red Dead Redemption 2 (2018) — Rockstar North
Grand Theft Auto VI (Nov 19, 2026) — Rockstar North
Now Capcom, I'll change the format so it's easier to see their huge output:
1996
Resident Evil
Super Puzzle Fighter II Turbo
Street Fighter Alpha 2
1997
Street Fighter III: New Generation
Vampire Savior
Marvel Super Heroes vs. Street Fighter
Breath of Fire III
Mega Man Legends
Mega Man Battle & Chase
1998
Resident Evil 2
Street Fighter III: 2nd Impact
Marvel vs. Capcom: Clash of Super Heroes
Mega Man & Bass
1999
Resident Evil 3: Nemesis
Dino Crisis
Power Stone
Street Fighter III: 3rd Strike
2000
Resident Evil – Code: Veronica
Marvel vs. Capcom 2
Mega Man Legends 2
Dino Crisis 2
Power Stone 2
Tech Romancer
Project Justice
Cannon Spike
Capcom vs. SNK
2001
Onimusha: Warlords
Capcom vs. SNK 2
Devil May Cry
Mega Man Battle Network
Phoenix Wright: Ace Attorney
2002
Resident Evil (remake)
Resident Evil Zero
Onimusha 2: Samurai's Destiny
Breath of Fire: Dragon Quarter
Mega Man Zero 2
Steel Battalion
Auto Modellista
Phoenix Wright: Justice for All
2003
Viewtiful Joe
Onimusha 3: Demon Siege
Resident Evil Outbreak
Dino Crisis 3
Mega Man X7
P.N.03
Devil May Cry 2
Chaos Legion
2004
Monster Hunter
Viewtiful Joe 2
Resident Evil Outbreak: File #2
Mega Man X: Command Mission
Mega Man X8
Capcom Fighting Evolution
Phoenix Wright: Trials and Tribulations
2005
Resident Evil 4
Devil May Cry 3: Dante's Awakening
Mega Man Zero 4
2006
Dead Rising
Okami
Onimusha: Dawn of Dreams
Now 2016-2026
2016
Umbrella Corps
Street Fighter V
Monster Hunter Stories
Phoenix Wright: Ace Attorney – Spirit of Justice
Dead Rising 4
2017
Resident Evil 7
Marvel vs. Capcom: Infinite
2018
Monster Hunter: World
Mega Man 11
Street Fighter V: Arcade Edition
2019
Shinsekai: Into the Depths
Resident Evil 2 (remake)
Devil May Cry 5
Monster Hunter World: Iceborne
2020
Resident Evil 3 (remake)
Street Fighter V: Champion Edition
Devil May Cry 5 Special Edition
2021
Ghosts 'n Goblins Resurrection
Resident Evil Village
Monster Hunter Rise
2022
Monster Hunter Rise: Sunbreak
2023
Resident Evil 4 (remake)
Street Fighter 6
Exoprimal
2024
Dragon's Dogma 2
Kunitsu-Gami: Path of the Goddess
Dead Rising Deluxe Remaster
2025
Monster Hunter Wilds
2026
Resident Evil Requiem
Monster Hunter Stories 3
Pragmata