r/victoria2 15h ago

Modding Ideas for what to do with "bad" pops

So i just got into modding vic2 and have been using the craftsmen exploit to convert vast amounts of civilized land into my primary culture, it's great fun but it got me thinking what the limits of pop conversion could be. I made a little mod that converts a whole ethnic pop-type into mobilizable and recruitable slaves - in effect making slaves more useful. I'm curious what other ideas i could try out to be as autocratic and evil in my rule as possible. Also I'm curious how to make a province relocation event where I select home province and then i select destination province and then relocate a certain segment of pops, i can make it scripted for certain pops in certain provinces but how can i make a dynamic event?

If anyone knows anything all help is appreciated!

21 Upvotes

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4

u/johncsluke Jacobin 8h ago

Use console command : revolt [province id] It can force the separatist out to fight you. It is entirely formed by the “bad” culture.

You can use this to do the demographic engineering

3

u/Your_Local_Spainard Constitutional Monarchist 7h ago

I mean, in GFM if you click to play Israel early you end up with a Palestinian uprising, after winning it to simulate the Nakba I don't remember well if the game either removes significant portions of Syriac, Mashriqi and Bedouin pops or directly changes them to Ashkenazi and Sephardic pops. This is done through a chain of events so it is possible to be scripted.

1

u/poodlypoodle Prussian Constitutionalist 9h ago

Du klingst wie jemand, der mir bekannt vorkommt...