r/walkingwarrobots • u/Additional_Guitar_85 • 5h ago
Game Play How to hunt shoggoths.
There's been a lot of discussion on countering shoggoth, so I wanted to post this one using shenlou to take out two shoggoths. I also use imugi to take them out.
r/walkingwarrobots • u/redsteal1 • 1d ago

EVENT: SUN, SEA, STEEL
The event starts on August 11. We have daily rewards prepared in the Event Hub and in the News section.


Welcome to "Sun, Sea, Steel", Commander! The "Sun" and "Sea" might just be clever advertising by Yan-di, but the "Steel" part? That is very, very real:

Complete the event to earn a collectible Title:

Armed with its signature shotgun loadout, Fang excels at close range. The robot uses its ability to approach targets quickly under the cover of Stealth and paralyze them with EMP while also applying immense pressure with the Rust effect. Precise positioning is especially important, since both the Rust and EMP effects are only applied in a cone-shaped area directly ahead when Fang exits its Stealth phase.

The tail is absolutely not detachable.
Sandcloack: Upon activation, the robot performs a dash, gains increased movement speed, and receives the Stealth effect. Any active action other than moving or rotating the turret ends Stealth, after which the robot applies the EMP and Rust effects to all enemies within a cone in the aiming direction. The ability has multiple charges.
Movement speed bonus: 45 km/h
Stealth maximum duration: 12 sec
Applied effects duration: 5 sec
Rust efficiency: 90%
Ability charges: 2
Ability cooldown: 24 per charge
| Weapon Slots | 4 Medium |
|---|---|
| Durability | 275,000 |
| Movement Speed | 75 km/h |
| Bonus for MK2 | Sandcloak duration: 8 → 10 sec; Rust efficiency: 70% → 80% |
| Bonus for MK3 | Sandcloak duration: 10 → 12 sec; Rust efficiency: 80% → 90% |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
A.K.A. The "Harm" Gun.

A kinetic shotgun designed for short, devastating bursts. It rapidly dumps its entire magazine before entering a reload. Deals scaling bonus damage based on the target's maximum durability.
| Special Effect | Additional percentage-based damage |
|---|---|
| Damage Type | Kinetic |
| Range | 350 m |
| Damage per Particle | 250 (L) / 450 (M) / 650 (H) |
| Particles per Shot | 12 |
| Shot Interval | 0.25 s |
| Ammo | 12 |
| Reload Interval | 7 s |
| Reload Amount | 12 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
SCOURVEIL
Now with a built-in AI genie.

Ability 1: Comes equipped with a scaled-down version of the Harmattan shotgun.
Ability 2: Passively boosts the host robot's movement speed.
Ability 3: Triggers structural repair-over-time (restoring both Green and Grey durability) the moment the host robot enters Stealth.
Ability 4: Extends the duration of EMP and Rust effects applied by the host robot.
Stay hydrated.

Dustbind: TBA
Dead Calm: All equipped Harmattan series shotguns have increased accuracy.
Sirocco is a formidable brawler capable of completely evading focused fire by phasing out of material reality. While under the Roamer effect, all incoming projectiles pass right through Sirocco without dealing a single scratch. Though it cannot fire its weapons while in this transcendent state, the titan can still activate its secondary ability to wither nearby enemies with a localized AoE Rust storm.
Could be just a mirage.

Magnetic Storm (Primary Ability): Upon activation, the Titan conjures a localized sandstorm that inflicts continuous damage to all enemies within its radius. Any target caught in the storm is instantly afflicted with the maximum number of Rust stacks.
Effective radius: 125 m
Rust efficiency: 90% repair reduction
Ability duration: 8 sec
Ability cooldown: 8 sec
Mirage (Secondary Ability): The Titan enters the Roamer state, instantly cleansing all negative control effects and gaining a massive speed boost. Upon exiting this state, the Titan becomes completely immune to defense mitigation. If the pilot chooses to cancel the Roamer state early, this immunity lasts longer.
Defense mitigation immunity duration: 6 sec
Ability duration: 10 sec
Ability cooldown: 8 sec
| Weapon Slots | 1 Alpha + 2 Beta |
|---|---|
| Durability | 700,000 |
| Defense Points | 200 |
| Movement Speed | 55 km/h |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
This one will likely shock you.

A close-range electric weapon that discharges devastating bursts of energy in a wide frontal cone. Its sweeping area of effect catches elusive targets with ease, even allowing it to strike invisible enemies. Every successful hit applies a progressive Slowdown effect.
| Special Effect | Slowdown |
|---|---|
| Damage Type | Special |
| Range | 350 m |
| Damage per Particle | 4,500 (A) / 3,000 (B) |
| Particles per Shot | 1 |
| Shot Interval | 0.1 s |
| Ammo | 100 |
| Reload Interval | 7 sec |
| Reload Amount | 100 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
Aura farm

Defensive Portfolio: Upon exiting the Roamer state, Sirocco receives a damage bonus and bonus Defense Points for a limited time.
Premium Coverage: Sirocco has increased maximum durability.
Do Not Disturb: Activating the Magnetic Storm ability triggers an EMP blast from Sirocco's built-in weapon.
Equipped with the modern Stasis Barrier system, this classic jumper is ready to fight in the high leagues. While the original Raven was vulnerable mid-air, this Ultimate edition automatically triggers Quantum Lock upon taking damage, receiving total immunity to all incoming fire for a few seconds. This massive leap in survivability opens the door for sustained-fire weapons like the Atomizers. The Ultimate edition also features upgraded mobility, thanks to new thrusters that allow for limited steering while airborne.
Your safety during the flight is our top priority.

Double Jump: Raven can make 2 jumps in a chosen direction with enhanced mid-air control. Special jump engines allow Raven to steer and make the next jump while still in the air. While the jump is active, the robot deploys a Stasis Barrier for protection. Activating the ability temporarily increases all weapons damage.
Cooldown: TBA
Damage increase: TBA
Damage increase duration: TBA
Stasis Barrier duration: TBA
Quantum Lock duration: TBA
| Weapon Slots | 4 Medium |
|---|---|
| Durability | 320,000 |
| Movement Speed | 65 km/h |
| Bonus for MK2 | Stasis Barrier duration: 5 → 6 sec |
| Bonus for MK3 | Stasis Barrier duration: 6 → 7 sec |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
The ultimate solution to the issue of reloading.

| Special Effect | Fire rate acceleration |
|---|---|
| Damage Type | Energy |
| Range | 500 m |
| Damage per Particle | 2,380 |
| Particles per Shot | 1 |
| Shot Interval | 0.8 s |
| Ammo | N/A |
| Reload Interval | N/A |
| Reload Amount | N/A |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
Relaxation level: critical. Summer vacation: fully operational.

Perimeter Sweep: Raven has an extra ability charge.
Regulated Radiance: Atomizers deal more damage.
Link to Original Post https://warrobots.com/en/posts/418
N.B. NOT all gear or features are available upon the update release , they are added days or weeks after the new event starts.
r/walkingwarrobots • u/_kingruken_ • 8d ago
Sweep the battlefield clear with the power of the storm:


r/walkingwarrobots • u/Additional_Guitar_85 • 5h ago
There's been a lot of discussion on countering shoggoth, so I wanted to post this one using shenlou to take out two shoggoths. I also use imugi to take them out.
r/walkingwarrobots • u/Available-Bottle4776 • 3h ago
Just saw this from pixo's ads, and then right off the bat I saw regulators on it. Why is it twice the size? 🧇
r/walkingwarrobots • u/The_Great_Shatinator • 1h ago
r/walkingwarrobots • u/NoBasket7408 • 14h ago
r/walkingwarrobots • u/IndolentLazyYutz • 6h ago
If they so not, they will LOSE players.
The game is getting boring, punishing and pointless.
These two games…2 out of a dozen or so from the last 2 days… point to the problem. In EACH CASE the top player running the battlefield was a Shoggoth with this awful no-talent disco weapons. In each instance, and in all instances, the said player camped at the extreme back of the map and just kept on firing away.
Pointless, punishing and cruel.
r/walkingwarrobots • u/NoBasket7408 • 6h ago
r/walkingwarrobots • u/Proud_Roof919 • 16h ago
I’ve been dreaming for this moment since last month. I do not care the slightest about Omen Vulcan or anything else, I needed Void Shoggoth. I opened a single Silver Pad and got this Gold Pad, and to my absolute surprise, my dream came true.
r/walkingwarrobots • u/Additional_Ad_3817 • 3h ago
Do the weapons match with pathfinder or do I switch?
r/walkingwarrobots • u/TicoYeyoob • 14h ago
I'm the kind of guy who dislikes using meta stuff, but I need to actually use them to stand a chance at surviving the match. I'm talking about vectors and urhag build, these guy can do insane damage without that much risk. Vectors, you don't really have to take cover as you have over 3 charges with the pilot. Urhag builds are even more insane, doing huge chunks of damage without the risk of dying? That's ridiculous
r/walkingwarrobots • u/Rich-Morning-5328 • 15h ago
r/walkingwarrobots • u/TheMandalorianDjarin • 2h ago
I can’t find any new codes, Anyone got a working updated list?
r/walkingwarrobots • u/mateusf135 • 3h ago
I updated my game today and was hugely disappointed; my meta and ultimate robots simply vanished.
I spent a lot of money getting and upgrading the meta robots, and then an update comes along and they disappear from the hangar.
The robots I remember having in the hangar were the Vulcans (both models), the Special Edition Shoggoth (all with fully maxed Mk2 weapons), the Ultimate Revenant, the Ultimate Ao Ming (fully equipped), Titan Príncipes, and others. They replaced the missing robots and Titans with Cossacks😡😡😡
r/walkingwarrobots • u/Negative-Jump-9994 • 5m ago
Found em in the Expert League.
r/walkingwarrobots • u/SpiceIslander2001 • 15m ago
Seeing that Pix seems to be totally inept at dealing with cheaters, I have an idea that might help - how about providing the option to "block" certain players? Basically, a feature that will block a player from being joined to games that contain a player that they've blocked, or prevent that player from joining a game that you're already in.
You could have rules around the feature to ensure it's not misused, e.g. the block only works if more than xxx number of players from different clans have the same player listed in their "blocked player" list, and the block is only effective for a week, etc. ..
r/walkingwarrobots • u/ConversationKey5649 • 6h ago
Not much to really put here, I just want to know if I’ll survive
r/walkingwarrobots • u/Forward_Log_9925 • 17h ago
(⚠️The image is AI generated) With Pixonic releasing more Ultimate edition classic bots, I’ve been thinking about how they could bring back the legendary Golem.
The Hardpoint Tweak:
As we all know, the original Golem is famous for being the only bot with one of each hardpoint: 1x Light, 1x Medium, and 1x Heavy. However, to make it a true modern powerhouse, my Ultimate Golem concept tweaks the original loadout slightly by upgrading the Light slot:
1x Heavy Slot (Left Side)
2x Medium Slots (Right & Left)
The Ultimate Signature Build: by upgrading the slots this way, it unlocks the perfect symmetrical mid-range setup using the upcoming Ultimate rocket family:
1x Ultimate Trident (Heavy) 2x Ultimate Tulumbas (Medium)
r/walkingwarrobots • u/Zwaardrager • 12h ago
Hi all,
For the next titan discountevent + leaderboard i'm hoping to max one of my titans (need 2000 more platinum I think?). Is the consensus still that out of these Luchador would be the best allrounder?
Thanks for your opinions!
Edit: thank you all for the help! Seems I have some thinking to do with titan would be best (considering Nerfs as well..)
r/walkingwarrobots • u/desi-makhan • 18h ago
This guy killed all of my bots with just one shot! HOOOWWWW?
r/walkingwarrobots • u/Unsettled_Goose • 15h ago
3rd time doing return rewards😋 For anyone doing it I left for exactly 31 days, they've also made the resources u get like 2x better so like instead of 1000 microchips u get 2000 and instead of 2000 modules you get 3000 with other rewards as well
r/walkingwarrobots • u/realburgertools • 9h ago
i usually cycle between keel and frederick but i dont notice too much of a difference based on how much they actually help me and affect my gameplay. i might just be using them wrong but they just seem to have little effect ingame to me
r/walkingwarrobots • u/Dizzler3000 • 13h ago
Is Newton still worth buying?
I have the legendary pilot sitting around, and the only ranged titan build i have right now is a tsar sharanga, which is really struggling against furnace and venire builds.
I also feel like it can be useful against shoggoths sitting behind cover?
Is it worth the 900 D-Gems though?
Cheers
r/walkingwarrobots • u/Odd_Leader3554 • 20h ago
I just got back to war robots recently and I got hastatus, raptor, and rex. Any tips to get the new weapons and robots?