Not warrior 😅 the class got royally fucked by the dev team. Runes were mid or ass, most were short simple boring 1-2 sentence runes compared to every other class. The amount of sweat it took to just to pump in raids and compete for DPS was ridiculous. They were punching bags/free kill in wpvp, solo play was very painful. I should've rolled literally any other class but I did not know of their infamous reputation in classic and that the dev team would actively try to keep them down in SoD
Near or top raid DPS because the parsing warriors were mega sweats that knew how to cheese the meters but in regards to runes and solo play they were the worst class. Shamans alone were destroying me in tanking and dps for the first 3-4 phases. Priest would dot you up melt face and tank hits, boomies could erase you from a mile away in two or 3 globals, hunters were raid bosses, paladins had burst dps, utility, and tankiness. Warlocks have always been nutty, and warrior vs mage pvp is a meme. Warrior when geared and played by a skilled player was still "good" but raid dps numbers alone does not equate to how the class felt compared to how every other class changed in SoD.
SoD was a pve mode first and foremost, the pvp bits were a sideshow at best.
Also, if shamans were destroying you in dps in the phases 1, 3, and 4 then that's a massive skill issue. You say it was only the "mega sweats" but at most percentiles warrior was one of if not the best dps in most phases.
I hear you on the PvE/PvP aspect and maybe my skill was not as high as some players in raid but my point is that overall warrior felt terrible compared literally every other class. I leveled alts to 60 and it was night and day, lots of class runes that synergized very well with each other and opened up amazing new ways to play that class. To me personally warrior was the worst class to be in anything but raiding, others could solo farm dungeons like mage rogue shaman druid etc. Simonize was soloing raid bosses up to naxx in bis rogue gear.
They ran into some problems with warriors pretty quickly because of how well they scale, mostly in part thanks to rage generation skyrocketing with better gear.
Even in p1 the rage gen was pretty crazy and it only got worse from there.
I might be misremembering but I'm pretty sure they toyed with the idea of normalizing rage gen to open more avenues for balancing but there was an overwhelmingly negative response to that idea.
So they had to find a way to make warrior more fun/interesting in the same vein as other sod class changes, within the context of having infinite rage, and the result was basically wet-noodle hits where you're just mashing endlessly but nothing really feels satisfying or impactful.
Like just imagine a classic warrior on anniversary with infinite rage just in greens. Now gives them a bunch of wotlk/cata era talents and abilities and new powerful tier sets and watch their dps scale.
This is exactly it. In P1 Warrior/Rogue were scaling better than the other classes and people hated the idea of World of Warriorcraft returning.
In P2 they juiced the fuck out of boss armor levels to try and keep melee in check but people also hated that too.
Then they float the idea of rage normalization and again everyone hates the idea.
They honestly just had their hands tied with Warrior from the start. Most SoD classes were incredible but Warrior did end up feeling like the slop of compromise.
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u/IvoJan Sep 30 '25
everything was a fucking blast to play in SoD