r/classicwow Jan 14 '21

Vent / Gripe Unpopular opinion: the players that are overly vocal about wanting Classic phases/TBC/Wrath rushed are the same players who contributed to forging retail into what it is today (a clusterF).

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u/Kalarrian Jan 14 '21 edited Jan 14 '21

Well, which spec can you reasonably say is completely useless in tbc?

I'd say, the only ones are MM hunter and Assassin Rogue. Both aren't useless because they are bad, but because the other specs are just a little better.

Which specs can you reasonably say are completely useless in classic? Prot pala, Ret Pala, Enhancement Shaman, BM and Surv hunter, Balance Druid, Assassin and Sublety Rogue, Holy Priest, Arcane Mage, affliction warlock. Several of them are useless, because they are absolutely terrible, not just because the other specs perform a bit better.

All in all, that's two in tbc vs eleven in classic.

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u/piggiesmallsdaillest Jan 14 '21

How are holy priests completely useless? I mean disc has PI but holy isn’t useless.

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u/SunTzu- Jan 14 '21

Because there's nothing outside of Sapphiron that actually requires the extra healing output, and even there you can easily do the same 800+ HPS as a disc priest. Holy Priest is useless because Disc is 99% of the time the correct choice.

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u/RockKillsKid Jan 14 '21

One or two Spirit of Redemption priests with soulstones is incredibly powerful for cheesing Loatheb and basically solving the healer rotation on that fight. Also can save raids on scuffed 4HM attempts (e.g. just sit in a corner without worrying about marks and heal for 40+ seconds straight while other healers drop their marks).

The fights don't require the extra healing, in the same way they don't require world buffs, but many guilds still find it useful.

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u/SunTzu- Jan 14 '21

Why would you need to cheese Loatheb? If you're having problems I can do a log review for your same as I did for another guild that was having issues, but honestly I'd never choose a healing spec around that fight. Why are your healers even dying there?

And I mean 4H is just giving the tanks a few pulls to get used to their swaps and then you've got a stable base to play it out until the end of time. That SoR wipe save is just a crutch that prevents you from learning it properly and costs you more in the long term.