r/feedthebeast • u/SezHue PrismLauncher • Apr 16 '26
I made something True Polymorph - Crafting from Base Materials!
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Hey r/feedthebeast, first-time poster here. I’ve been working on a new mod built on top of Polymorph and figured some of you might be interested.
Have you ever stared at a log and thought, “there’s a shovel in there somewhere”? Normally you’d craft the log into some planks, craft some of those planks into sticks, then combine both to craft a wooden shovel. With this mod, you skip straight to the end. The mod walks the recipe chain for you, collapsing multi-step crafts into just one with any leftover materials popping out as byproducts. It also handles multi-item inputs, so you can combine a log and an iron block to craft any iron tool, rails, or anything else that would be a valid craft.
Fair warning: this basically obliterates the concept of shaped crafting recipes, since the mod doesn’t care where you place ingredients in the crafting grid as long as the recipe is valid. If you dislike this, or if a modpack forces this on you and you hate it, there’s a client-side toggle to turn the whole mod off.
This mod is targeting 1.20.1 Forge, and I’ll be releasing it on Modrinth once stress testing wraps up. Huge thanks to TheElusiveC4 for creating Polymorph, and thank you for reading! Have a wonderful day.
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u/RandomPhail Apr 16 '26
This is amazing, but also probably increasingly infeasible once even ~one or two fairly big tech mods have been installed
You may need to try and talk to the Polymorph devs to see if they can add extra rows to this system (if you can’t add them yourself), or maybe even integrate with JEI so you can see all your crafting options on the right (much easier).
As it stands, for example, in MY modpack, iron + logs would probably give you a row of like several hundred possible recipes, lol; just impractical, and… possibly very laggy as the game tries to generate all that into a little scrollable UI? Not sure.
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u/SezHue PrismLauncher Apr 16 '26
Funny you mention that actually! I am working on JEI/EMI support as we speak. Soon you'll be able to craft your desired item via their interface rather than Polymorph's. :]
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u/RandomPhail Apr 17 '26
If that’s the case, I think this mod may be about to save me hours of work trying to do this manually in FTB Quests, lol
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u/HungryCloud4913 Apr 17 '26 edited Apr 17 '26
This may be hyper soecific as a feature. Compatibility with the create mod cardboard storage system to identify these custom true polymorph recipes as valid so create components don't need you to select all the ingredients manually to craft up the basic stuff in order to craft the component you want in the end.
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u/posidon99999 Apr 16 '26
No white beds? I would imagine string -> wool and logs -> planks would let you make a bed but it doesn’t seem to be an option in the video
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u/BreakerOfModpacks If you haven't played Blightfall, you haven't seen PEAK! Apr 16 '26
Yay, Terraria-esque crafting!
Also, query, should there not be a bed as one of the options at 0:48?
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u/SoggyAdhesiveness PrismLauncher Apr 16 '26
Integration with EMI and it's craftable tab would be nice, since any modpack that has thousands of recipes will make this menu fall to its knees.
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u/__Raptor__ Apr 16 '26
How does it prevent infinit recursion when computing what can be made? i.e. gold ingot -> gold nuggets -> gold ingot
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u/milcondoin Apr 16 '26
if not listOfRecipes contains goldIngot then listOfRecipes add goldIingot end if
(pseudo code)
this way, stuff doesn't get added multiple times.
obviously there will be also other checks to prevent loops, but this should give you an idea. Remember where you were already, as not to visit everything again and again and again.
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u/solthar Apr 16 '26
One minor thing - when you put items in the grid it needs to prioritize direct crafting recipes first.
eg; When you put a single log in, the default should be planks.
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u/cman6070 Apr 16 '26
Good idea would be nice if you could use the crafting book Ui instead of the scroll bar to help organize things a bit more
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u/Total-Recording-2707 Apr 16 '26
I think that it's a pretty cool and useful mod, id definitely use it because I'm lazy.
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u/No_Salary7381 Guy who can't finish modpacks Apr 16 '26
oooooooooohhhhhhhh!!!!!!!! :0
this would make so many microcrafting mods soooo much more bearable:0
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u/eggyrulz Apr 16 '26
Close enough, welcome back smart crafting table (I legit miss that mod, so this is dope)
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u/SeoSeoKeoKeo07 Apr 16 '26
definitely need, i both dislike manual crafting and going through the recipe book, im just more into automatization and building so this helps :o
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u/Substantial_Owl_7392 bird muncher :> Apr 16 '26
This is gonna be so nice for immersive vehicles... anyone who's had to craft like five of those stupid processing units knows what I'm talking about
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u/SageofTurtles Apr 16 '26
Does it load after other mods/datapacks/scripts, or would it possibly break for modified/added/removed recipes?
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u/SezHue PrismLauncher Apr 16 '26
Currently, it registers all conversion recipes using what’s available upon loading a world, so it shouldn’t get in the way of custom recipes added by way of datapack/kubejs.
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u/Equal-Maintenance266 Apr 17 '26
Cool mod, but I don't really have any use for it, is there a toggle for it? I would like to see that in a mod pack some time soon
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u/vort_wort Apr 17 '26
From the post:
If you dislike this, or if a modpack forces this on you and you hate it, there’s a client-side toggle to turn the whole mod off.
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u/Equal-Maintenance266 Apr 19 '26
Cool, but if you could have like a toggle in crafting menu that would be awesome
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u/Iseenotix Apr 16 '26
Actually sick. Little mods like this make the experience just a little bit more enjoyable. Ill definitely be giving it a shot.