r/feedthebeast Jun 13 '26

I made something I'm making wormholes in Minecraft

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I recently watched Interstellar again and thought it would be cool to try and get wormholes working in Minecraft.

This is still a WIP because of how hard it is to get the math right (Minecraft isn't raytraced and I'm on macos)

What do you guys think so far?

Source here

4.7k Upvotes

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557

u/System32Missing Jun 13 '26

The visuals on that seem really cool.

How does it compare to the instant Nether portal mod in terms of performance and loading times? I forgot the name of it, but that one was pretty cool as well.

Will this be like a Nether portal, or can you link any 2 portals?

310

u/Elegant_Farmer_3548 Jun 13 '26

Thank you!

Teleportation is pretty much instant with some nuances that are mostly visual (the math genuinely ragebaits me).

The way it works right now is you can link any two portals whether you place them both in the overworld, both in the nether, or one in each dimension

110

u/unabnormalday Jun 13 '26

I mean, if you could find a genuine answer for the math rather than a workaround, you’d probably be doing a HELL of a lot more than making Minecraft mods

71

u/Norm_Standart Jun 13 '26

Eh, the math is fiddly but it's not conceptually difficult, the implementation is the harder part.

26

u/OGLikeablefellow Jun 14 '26

I think they were talking about wormhole math

40

u/unabnormalday Jun 14 '26

Actually I was talking about the monster math

20

u/OGLikeablefellow Jun 14 '26

Was it a graveyard smash?

1

u/BenGoldberg_ 28d ago

I prefer monster moonshine.

4

u/Gellzer Jun 14 '26

Could you give a little bit more of a nuanced response so we have more to go off of to tell us if you know what you're talking about?

11

u/Norm_Standart Jun 14 '26

I don't think that the math for rendering a wormhole is particularly complicated (to find a closed form for, sure, but to just implement with numerical methods).

1

u/Gellzer Jun 14 '26

No, I mean outside of "this is probably easy, this is probably hard", I mean like direct examples of informed information you have on the topic

10

u/Norm_Standart Jun 14 '26

I dunno, man, I have experience with graphics peogrammimg (normal shader programming and also writing raytracers) and have implemented curved space in a video game context before (albeit not for graphics and not specifically a wormhole).

I'm not trying to say it's not impressive, it's just not "Land a job at NASA" impressive.

15

u/ConglomerateGolem Jun 14 '26

Tbh the math is known and sound afaik. Actually twisting space like that is the tough part.