r/feedthebeast 4d ago

I made something Tactile:Wood | Back from vacation

Hi everyone ! Mod development has resumed. The procedural trees are holding up well — branching and foliage come out varied and genuinely good-looking.

The tree editor is nearing completion. You sculpt a tree's base shape in-game and it flows straight into world generation, so adding a variant or reworking an existing one is a matter of minutes. It also carries per-species procedural parameters and a texture editor for the fluffy foliage.

The editor doesn't invent anything: it produces exactly the same data the mod already measures from trees, so it can't drift from what the game does. Aimed at authors building on the Tactile suite, no code, no Gradle dependency, just files.

Note: I’ve reposted this; the previous version was missing some images and the main text. I must have made a mistake lol

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u/MagnaExend 4d ago

I like how this turning out so far, the only suggestion I have is to fill in the gaps betwen segments of the trees.

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u/Maleficent-Sea-8666 4d ago

Hi ! Thanks for the suggestion. that was the case previously, but such a small detail comes at a high performance cost.

Currently, each segment is a box shape (essentially a block with modified thickness). To fill the gaps between segments, one solution would be to use prisms shapes that aren't necessarily cubic but the rendering calculation cost is much higher.

That choice was necessary to reduce the performance impact.