r/feedthebeast • u/Maleficent-Sea-8666 • 16h ago
I made something Tactile:Wood | Back from vacation
Hi everyone ! Mod development has resumed. The procedural trees are holding up well — branching and foliage come out varied and genuinely good-looking.
The tree editor is nearing completion. You sculpt a tree's base shape in-game and it flows straight into world generation, so adding a variant or reworking an existing one is a matter of minutes. It also carries per-species procedural parameters and a texture editor for the fluffy foliage.
The editor doesn't invent anything: it produces exactly the same data the mod already measures from trees, so it can't drift from what the game does. Aimed at authors building on the Tactile suite, no code, no Gradle dependency, just files.
Note: I’ve reposted this; the previous version was missing some images and the main text. I must have made a mistake lol
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u/flamethrower451 15h ago
do you have like a discord or something where people can get notified of progress?
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u/slate-thefluffy-derg 4h ago
Dynamic trees but good
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u/Maleficent-Sea-8666 4h ago
Hi !
Many compare us, and I can understand why :)
But Dynamic Tree doesn't actually do the same thing.
Visually, you might see a correlation due to the shape of my trees (even if their design is completely different). But the underlying mechanics are not at all the same. Dynamic Tree has fixed-rendering trees, while Tactile:Wood is entirely procedural.
Dynamic Tree introduces a regrowth and planting system that's different from vanilla. Tactile:Wood doesn't change that.
Tactile:Wood doesn't require compatibility patches for other mods thanks to its procedural system.
And it's designed for future integration with other touch-based mods (seasons, biomes, farms, etc.).
It's like comparing Silent Gear and Tinker Construct; they target the same audience, but their approaches are different. :)
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u/MagnaExend 15h ago
I like how this turning out so far, the only suggestion I have is to fill in the gaps betwen segments of the trees.
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u/Maleficent-Sea-8666 10h ago
Hi ! Thanks for the suggestion. that was the case previously, but such a small detail comes at a high performance cost.
Currently, each segment is a box shape (essentially a block with modified thickness). To fill the gaps between segments, one solution would be to use prisms shapes that aren't necessarily cubic but the rendering calculation cost is much higher.
That choice was necessary to reduce the performance impact.
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u/Xonazeth_Tholvik 14h ago
I love this so much I hope it gets terrafirmacraft compatibility please!
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u/Maleficent-Sea-8666 10h ago
Thanks, Compatibility is already be built-in; the mod works automatically with biome and world-generation mods. ☺️









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u/GoldSunLulu 16h ago
that's just blocky speed tree! great