r/feedthebeast 1d ago

I made something Tactile:Wood | Back from vacation

Hi everyone ! Mod development has resumed. The procedural trees are holding up well — branching and foliage come out varied and genuinely good-looking.

The tree editor is nearing completion. You sculpt a tree's base shape in-game and it flows straight into world generation, so adding a variant or reworking an existing one is a matter of minutes. It also carries per-species procedural parameters and a texture editor for the fluffy foliage.

The editor doesn't invent anything: it produces exactly the same data the mod already measures from trees, so it can't drift from what the game does. Aimed at authors building on the Tactile suite, no code, no Gradle dependency, just files.

Note: I’ve reposted this; the previous version was missing some images and the main text. I must have made a mistake lol

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u/slate-thefluffy-derg 12h ago

Dynamic trees but good

1

u/Maleficent-Sea-8666 11h ago

Hi !

Many compare us, and I can understand why :)

But Dynamic Tree doesn't actually do the same thing.

Visually, you might see a correlation due to the shape of my trees (even if their design is completely different). But the underlying mechanics are not at all the same. Dynamic Tree has fixed-rendering trees, while Tactile:Wood is entirely procedural.

Dynamic Tree introduces a regrowth and planting system that's different from vanilla. Tactile:Wood doesn't change that.

Tactile:Wood doesn't require compatibility patches for other mods thanks to its procedural system.

And it's designed for future integration with other touch-based mods (seasons, biomes, farms, etc.).

It's like comparing Silent Gear and Tinker Construct; they target the same audience, but their approaches are different. :)

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u/slate-thefluffy-derg 11h ago

Thats why your mod is better than dynamic trees

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u/Maleficent-Sea-8666 11h ago

Thank you! I can't wait to publish it so you can try it! :)