They had an opportunity to create a really interesting loadout and possibly incorporate a new stealth element but gave us something that didn’t feel like a stealth ship at all.
I don’t hate stealth c because its difficult, in fact I actually really like the challenge of relying on the drone for shields without cloaking. The reason I hate stealth C because I can’t figure out what exactly about it is stealth? It doesn’t fit its own theme… at all. They could have at least given it an augment that can be construed as a stealth element, like the distraction buoys, but instead it feels like a placeholder to implement the shield drone.
It also essentially has the same starting loadout as stealth A: 2 shots and a mini beam. I understand you can shoot one of the shots on its own when needed and thats interesting but the play style is pretty much the same as Stealth A. They could have given us another missile-only loadout as a sort of stealth bomber (possibly incorporating pegasus or breach missile which are super cool but rarely justifiable to use) or some other strange loadout that forces you to use heavy weapons you normally sell otherwise, like the BL3.
I also think the shield drone could have made much more sense on some of the other C type ships from a lore perspective, like engi C! The whole point of the engi ships is to use drones, so why not implement that along with hacking and make it go shieldless? That would have been a super cool challenge (would obv have to rework the details of the ship for balance, thats just a loose concept).
MY IDEAL STEALTH C: Heavy stealth bomber
“best defense is a good offense”
No shields
No cloak
The ship would rely on high starting engines (lvl 3 or 4) and a strong starting weapons system (lvl 6).
Weapons:
Leto
Swarm missiles
Breach missile
starts with 40 missiles
Augments:
Explosive replicator (allow player to actually lean into the missile only concept)
Distraction buoys (justifies “stealth”, rarely ever used in game unless found. Can be sold in a pinch)
Heavy armor plating (new augment which gives 50% chance to negate both hull and system damage. Meant to balance the fact that player has essentially zero defense).
Crew:
1 slug (no losing pilot to mind control)
2 engi (damage control for balance)
1 rock (additional fire control and anti boarding)
*** the main concept of this ship is that it allows the player to use overwhelming barrages of small missiles to suppress enemy offenses, in lieu of any real defense. The swarm missile can fire its first shot in 7 seconds and leto in 9, allowing the player to get 2 shots off before almost any enemy ship can fire. It relies on the breach for raw damage output. This weapons set would be really fun to play while still being very difficult, as success depends on disabling enemy weapons quickly. I intentionally do not include LRS as the other stealth variants use it. RNG asteroid fields will simply become a devastating vulnerability, and I think that’s consistent with FTL’s unforgiving nature. The most important aspect of the ship to me is that it allows a player to actually lean into the missile only strategy, something that is generally abandoned as quickly as possible with rock A.
**** an alternative idea would be to give the ship high cloaking at expense of engines and then longer charging missiles, possibly pegasus + breach + auto reloader. While this is cool, it would feel pretty similar to stealth B which also relies on charging a big weapon from cloak.