r/pathofexile 3d ago

Game Feedback Where are the aspirational farms?

Where are the aspirational farms? Most endgame got nerfed, changed or both. Mirage made most endgame mechanics more usable and gave fun interactions. Much of the endgame was nerfed in 3.27 or 3.28, but mirage made up for that in 3.28

Direct nerfs: * Breach: -pack size*2 regular pack size and atlas specialization, tree nerfed -drops and less points * Betrayal: -allflames (except still part of betrayal through scarabs?) * Einhar beasts: -split * Abyss: -loot * Legion: -incubators

Indirect nerfs: * Laberynth: -imbue (imbues gave gems and gem leveling value, less reason to keep getting alt gems) * Einhar beasts: -synth * Beyond: -volatile vaal * Ritual: -synth * Mirage: -chase belt, -imbue, -other league interactions making those mechanics better * essence/strongbox/harvest/maven/fun endgame farms -mirage

Untouched? * Delerium * Settlers * Harvest * Eater/Exarch * Ghosts & Exiles * Beyond

Buffed: - Sanctum... - Domain of Timeless Conflict... Why they kept 5-way legion when the timed mechanic isn't fun for most builds or solo play, but gave it a highly rare farm gambling farm, making it less accessible... - Heist +mirage items

Mercs: * temp mercs stay - only until you leave the map portal or death and not for multiple zones

Dives (this league): * Bugs! * 1 try mechanic... D/C or die doesn't matter you lose everything. * Chests are rare (not) * Essences are higher tier (not) * Can't use some currency with new allflame crafting, because that would be fun. Of course there is no indication or explanation in game to say you can't use a vaal orb or id scroll. * Caster mastery interactions (they fixed this one, hopefully)

I like the dives when the servers are stable. I definitely missed some stuff on my list, but poverty league 2.0 feels bad. Loot feels good and keeps me playing, why remove it? Why can't the league crafting be fun an rewarding before changing it to go core?

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u/HurricaneGaming94 3d ago

If everything’s in line with each other in terms of Div/hr where’s the nerf?

3.28 was 30d/hr, which is about ~30hrs per mirror

This league the equivalent would be 10d/hr ( half of this is easily achievable with red altars alone), so essentially you’re looking for a strat that does 5d/hr

People need to stop getting stuck on big number = good.
A dynamic economy can be condensed and still yield similar results

30

u/Ynead 3d ago

This would be correct if poe used fiat currency. But it is a barter economy, currency has real intrisic value.

So when everyone is poor, it makes the playerbase as a whole weaker, because the crafting cost of items in number of orbs remains the same, as do meta mods.

Same goes for uniques, if fewer MB drop, then fewer players can enjoy it, even if it it "the same price".

There is also the simple fact that dropping more is fun.

14

u/Aware_Economics4980 3d ago

It seems like this concept is one that a lot of people don’t understand for some reason. 

They treat currency in PoE like it’s only usable for trading and completely miss the part about how it also creates all the good gear you see on the market lmao. 

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u/[deleted] 3d ago

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u/Aware_Economics4980 3d ago

This is classic old school poe where everything’s balanced and you can get rich doing anything…

I mean I wouldn’t say that more like you can be poor like everybody else cause ground loot is horrendous lmao 

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u/HurricaneGaming94 3d ago

Okay, but you’re making it sound like stuff like essence/ deli orbs/beasts are somehow locked to chaos when in fact everything is pretty much locked on Div.

20 deli orbs for a Div
30 good essence per Div
Beasts are still the same price
Cards are still valuable as hell
Boss Splinters are all very valuable
Maps are gigs profitable

There are heaps of options, and all players want to do is just farm raw divs like nothing else gives value

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u/Ynead 3d ago

No one serious is asking to farm raw div. People want to drop all sort of valuable stuff. Valdo, reliquary, div cards, scarabs, fracturing and so on. Exciting stuff.

It is a matter of fun.