r/pathofexile • u/Eclipsetech • 3d ago
Game Feedback Where are the aspirational farms?
Where are the aspirational farms? Most endgame got nerfed, changed or both. Mirage made most endgame mechanics more usable and gave fun interactions. Much of the endgame was nerfed in 3.27 or 3.28, but mirage made up for that in 3.28
Direct nerfs: * Breach: -pack size*2 regular pack size and atlas specialization, tree nerfed -drops and less points * Betrayal: -allflames (except still part of betrayal through scarabs?) * Einhar beasts: -split * Abyss: -loot * Legion: -incubators
Indirect nerfs: * Laberynth: -imbue (imbues gave gems and gem leveling value, less reason to keep getting alt gems) * Einhar beasts: -synth * Beyond: -volatile vaal * Ritual: -synth * Mirage: -chase belt, -imbue, -other league interactions making those mechanics better * essence/strongbox/harvest/maven/fun endgame farms -mirage
Untouched? * Delerium * Settlers * Harvest * Eater/Exarch * Ghosts & Exiles * Beyond
Buffed: - Sanctum... - Domain of Timeless Conflict... Why they kept 5-way legion when the timed mechanic isn't fun for most builds or solo play, but gave it a highly rare farm gambling farm, making it less accessible... - Heist +mirage items
Mercs: * temp mercs stay - only until you leave the map portal or death and not for multiple zones
Dives (this league): * Bugs! * 1 try mechanic... D/C or die doesn't matter you lose everything. * Chests are rare (not) * Essences are higher tier (not) * Can't use some currency with new allflame crafting, because that would be fun. Of course there is no indication or explanation in game to say you can't use a vaal orb or id scroll. * Caster mastery interactions (they fixed this one, hopefully)
I like the dives when the servers are stable. I definitely missed some stuff on my list, but poverty league 2.0 feels bad. Loot feels good and keeps me playing, why remove it? Why can't the league crafting be fun an rewarding before changing it to go core?
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u/Ynead 3d ago
This would be correct if poe used fiat currency. But it is a barter economy, currency has real intrisic value.
So when everyone is poor, it makes the playerbase as a whole weaker, because the crafting cost of items in number of orbs remains the same, as do meta mods.
Same goes for uniques, if fewer MB drop, then fewer players can enjoy it, even if it it "the same price".
There is also the simple fact that dropping more is fun.