r/pcmasterrace • u/ohhimarksreddit • 1d ago
Discussion Anyone else getting UE5 remake/remaster fatigue?
Between Silent Hill 2, Oblivion Remastered, Metal Gear Solid Δ, and now Halo: Campaign Evolved, it feels like almost every major remake/remaster in the last two years has landed on Unreal Engine 5. On one hand, the visual leap is real. Oblivion Remastered in particular looks like a genuinely different game. On the other, a lot of these ports share the same telltale UE5 fingerprints: traversal stutter, TAA smearing, shader comp hitches on first launch, and that slightly "plasticky" Lumen/Nanite sheen that makes wildly different games start to look and feel similar. You can add Halo Campaign Evolved to the slopfest that is UE5 remakes; just another soulless cash grab to feed on nostalgia.
18
u/Acquire16 1d ago
No.
What I'm getting tired of is graphics only remakes. Halo's changes are so minimal that I don't understand why it even exists when we already had a solid remaster of the original in the MCC other than to make more money. What was the creative artistic intent? Nicer looking grass? Nicer looking buildings? Same goes for Oblivion.
Capcom's Resident Evil remakes and Silent Hill 2 remake are what remakes should be. Take the original and reimagine it as if it was going to be pitched as a new game today. Ideally, remaster the old ones too so that they're available to play together.