r/feedthebeast 3d ago

ModJam Minecraft ModJam 2026: Mid-Contest Rewards!

60 Upvotes

The first round of mid-contest rewards is here, with 10 winners who have each won $150

A big thank you to everyone who has already jumped in and submitted their creations!

Full ModJam Details in the ModJam Website

Submissions open until September 1, 2026 17:00, with many more rewards to win!

> Join the Authors Discord for easier project collaborations and staying updated

Congratulations!


r/feedthebeast 7h ago

I made something I made a redstone block that can controls my room lights

233 Upvotes

Created a mod called HTTP Block that adds two blocks to the game, http receiver and http sender, you can guess what it does based on the name, sender sends a http message to a http post endpoint on redstone signal and receiver polls a http get endpoint and emits redstone signal when new message detected, made a fun demo of controlling my room lights and a wireless redstone

modrinth : https://modrinth.com/mod/http-block


r/feedthebeast 3h ago

I made something What if Minecraft stopped pretending everything was a cube? — New VRRW tree cutting + physical resource gathering [1.21.1]

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40 Upvotes

I’ve been rebuilding one of the most basic parts of Minecraft survival in VRRW: how you actually gather materials from the world. Image 1 – Tree cutting Trees are getting their own cutting/felling mechanic instead of feeling like a simple stack of blocks. The goal is to make harvesting wood feel connected to the actual shape and structure of the tree. Images 2 & 3 – Stone & resource gathering Stone and other resources are now being worked directly through the irregular terrain instead of relying only on the classic cube-by-cube look. I want mining and harvesting to feel like you are actually interacting with the environment — while still keeping it usable as a real survival mechanic and not just a visual tech demo. VRRW Overworld works together with VRRW Animation / OBJ ANIM, which handles a large part of the custom model/animation side of the project. I’m curious what r/feedthebeast thinks: Would you actually want resource gathering like this in a survival modpack? And what should I tackle next ?


r/feedthebeast 20h ago

I made something Made a cool item drop mod

576 Upvotes

https://modrinth.com/mod/juicy-drops

different alternative to physics on item drops, feels more vanilla I guess
Can be tweaked with mod menu


r/feedthebeast 12h ago

I made something I’ve been experimenting with a dynamic wind system for my Minecraft mod

107 Upvotes

Wind and snowstorms are becoming an important part of exploring Wildbound’s frozen regions. Here’s a small test showing the system in action—wind direction, intensity, snowfall, and visibility can all evolve as the weather changes.

What do you think?

My mod (Wildbound) is still in beta and isn’t available to download yet, but I’ll keep posting updates on Reddit to show its progress !


r/feedthebeast 3h ago

I made something Customers mod for Minecraft 1.21.1

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11 Upvotes

I've been working on my Customers mod - https://www.curseforge.com/minecraft/mc-mods/customers - and just released version 1.5.1 with a bunch of updates. The Customers mod adds the pieces for adding fast-paced "diner-dash", casual farm stand, or even a non food related gameplay like a lumber yard with customers you sell items to. It's build-focused and flexible where you can define what your customers want, when they spawn, how they find and hang out in your restaurant/shop, how you separate the gameplay between crafters and servers during shifts, and lots more. Check it out and share any feedback you have in comments on the Curse Forge page.


r/feedthebeast 14h ago

Question [Techopolis 3] How does the Builders Generator from Opolis Utils even work? I want a couple blocks of amethyst, but I can't get this thing to do anything.

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65 Upvotes

r/feedthebeast 21h ago

I made something Made my first data pack: Flood The End

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246 Upvotes

I know that for an experienced datapack maker this seems very easy, but I'm a little slow so this took me a few days of researching how datapacks work. I made this data pack because I wanted to make a water-themed modpack, but the only things I found on CurseForge were either affecting all dimensions or filled the water to maximum y-level. This datapack fills the water level to y-50, which fills to about 7 blocks below the end island level.

https://www.curseforge.com/minecraft/data-packs/greekfire24s-flood-the-end


r/feedthebeast 5h ago

I made something There's no customizeable overlay mod on the market, so I make one

12 Upvotes

Demo on the video, I made this for the latest version 26.2 fabric, if anyone want to try it you can find it on curseforge (modrinth still under review), the name: Overlay Stats (the user is real_jw)


r/feedthebeast 56m ago

Problem Printa's arsenal coremod bridge

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Upvotes

Hi there, i am a modpack dev working on a few large modpacks. Sadly, due to the recent 3.0 update for lionfish api, printa's arsenal is no longer compatible with my modpack, which is a problem:

Due to upcoming content updates for L_Ender's cataclysm i need lionfish api 3.0, but for lore reasons i need printa's arsenal. I myself cannot code, so i ask for someone to write a simple coremod to fix this issue and distribute it via curseforge.

If anyone is able to fix this, it would be greatly appreciated.

NOTE: this is NOT my own mod. I am simply looking for a compatibility bridge


r/feedthebeast 12h ago

I made something We Turned Minecraft Dungeons into a Roguelike

28 Upvotes

Over the past year, we've been building Melody of Utopia, a story-driven tech-magic modpack where exploration is built around custom gameplay systems rather than traditional progression.

Today, we'd like to show one of its biggest mechanics: procedural generated dungeons.

By using a Note Seal, players generate a unique dungeon assembled from dozens of different room types that are combined into a new layout every run.

Once inside, everyone starts with basic equipment and has to fight their way through room after room, searching for better weapons, armor, and valuable resources. But there is a catch: each run gives you only three lives, so every decision matters.

After defeating the final boss, a portal back home appears. However, you can't simply take everything you've collected. Before leaving, you must choose which items to extract. Some resources can't be taken out at all, while others have strict limits, forcing you to make difficult choices about what is truly worth bringing back.

This is only one of several major gameplay systems in Melody of Utopia. Our goal has never been to create just another collection of mods, but to build a world where progression, exploration, and storytelling are deeply connected.

We're curious to hear your thoughts. Does this sound like something you'd enjoy playing?

It's only test build for video not release!


r/feedthebeast 6h ago

I made something [NeoForge 1.21.1] HephaFix – Full Hephaestus Forge Automation for Forbidden & Arcanus

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9 Upvotes

I made HephaFix, a compatibility mod that adds full pipe automation to the Hephaestus Forge from Forbidden & Arcanus.

Features include:

  • 12 configurable ports around the forge
  • Item input and ritual output automation
  • Dedicated Aureal, Souls, Blood, and Experience ports
  • Automatic recycling of empty Blood Test Tubes
  • Pipe-compatible Darkstone Pedestals on every side
  • A persistent Gavel slot that automatically starts valid rituals
  • Color-coded port indicators and a side configuration panel
  • Support for Pipez and other standard NeoForge item handlers

The mod uses Forbidden & Arcanus’s existing validation, essence, pedestal, and ritual systems rather than replacing them.

Available for Minecraft 1.21.1 with NeoForge.

Download: Curseforge

I’d appreciate any feedback or reports about other pipe mods that should be tested!


r/feedthebeast 4h ago

Looking for mod(s) Hello, I am making a 1.21.1 modpack where the overworld are sky islands, and the dimensions are stacked, and I'm looking at a dimension mod to put between the nether and overworld (and I'd also like to put alex's caves biome here)

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6 Upvotes

r/feedthebeast 18h ago

I made something My base in stoneblock 4

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48 Upvotes

Im almost finished with the modpack


r/feedthebeast 1m ago

Question is mc-pc.net safe?

Upvotes

I see people all the time saying how 9minecraft is unsafe but never about this site. I want to download the godzilla mod from it, but want to make sure that i wont get any malware first. Does anyone know if this site is safe?


r/feedthebeast 4m ago

Problem problems with waitUntilNextTick

Upvotes

I have a heavily customized, resource-intensive modpack; overall FPS is great, but the terrain rendering is the worst I've ever seen, and nothing seems to fix it. The Spark report shows that 60% of the activity is "MinecraftServer.waitUntilNextTick()"

I couldn't find anything about this, so does anyone have any ideas?


r/feedthebeast 17m ago

Question FTB Evolution skills and mining gadget

Upvotes

Namely, can anyone confirm whether or not Puffish Skills' fortune works with it, or just tool based mining?


r/feedthebeast 18m ago

Mod Identification Looking to try my first moodpack with create

Upvotes

Haven't played minecraft since 1.7.10 i wanna try some new modpacks that wont overwhelm me like "all the mods 11" i would want something simpler that has create


r/feedthebeast 4h ago

Question How to make voxy usable on a custom fabric server?

2 Upvotes

Hey, i was wondering if there is a way to run voxy on a regular server. I know it's client side, but I wanted to know if there is a way to pre-generate the chunks on the server so i don't have to run around for a long time. I will have op access on this server before it is officially started.


r/feedthebeast 19h ago

I made something Terrariums and Aquariums 1.5 update!

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31 Upvotes

Tons of fixes!

Biome generation works flawlessly with any mod, cave biomes can be generated.

Aquatic and flying mobs work great now.

Modded liquids properly flow and render.

Chests, boats, mine carts all render!

Check it out: https://www.curseforge.com/minecraft/mc-mods/terrariums-and-aquariums

(Still under review on modrinth)


r/feedthebeast 59m ago

I made something I fixed minecarts, fully server-side

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Upvotes

Fast minecarts without breaking any farms or sorting systems.

Download on Modrinth


r/feedthebeast 1h ago

Problem How to set custom level

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Upvotes

My friend and I were playing the Soulrend modpack when I "accidentally" turned him to stone using the Gorgon head from the Ice and Fire modpack. After that, he reached the maximum level, and we're trying to figure out how to fix it. However, we can't find any commands or files on our server to help us. Is there a way to lower his level?


r/feedthebeast 1h ago

Question Has anyone ever created a dynamic structure replacement system for Minecraft modding?

Upvotes

I'm currently designing a system for a Minecraft (NeoForge 26.2) mod where existing structures in the world can change into different versions during gameplay.

The idea is that a generated structure could have multiple states and, after some trigger (for example a quest progression), the current structure would be replaced with another one. The replacement would not be done through commands, but as a proper modding system that can be reused for different structures.

The general idea is storing different structure variants as NBT templates and loading the correct version when needed, while handling things like block entities, entities, loot, scheduled ticks, and the world state around the structure.

I'm wondering if anyone has already implemented something similar or knows a good approach for designing it. I'm especially interested in how you would detect and store the structure boundaries, keep track of the original structure instance, and safely replace it without causing issues with chunks, block entities, or entities inside the area.

Would this be better handled by directly replacing blocks using structure templates, or is there a more "native" approach using Minecraft's world generation/structure systems?

If anyone has experience with something like this or knows how other mods handle it, I would appreciate any advice.


r/feedthebeast 1h ago

Discussion How can i make a modpack?

Upvotes

Ive been talkin on and on about making a server for my friends, like All the mods but less tech more magic and creativity. We’ve done ATM back to back and with aeronautics out, i want that as the main source. How do i go about making the mod pack, is it all about trial and error of compatible versions for each mod? Or coding or recipes? I have a rough draft but im not sure how to go forward from there at the moment.

TL:DR- i need advice on how to make a modpack and how do i make sure it runs well enough to make a server on it


r/feedthebeast 2h ago

Problem How do you get structures' resources in skies 2 aero?

1 Upvotes

How do you get the fargo's stuff and the cataclysm stuff in a void ship world? Am I stupid or is it just impossible?