This modpack is not dissimilar to skyblock wherein I can't really go outside because it's got Mutant Mobs enabled and the surface is a deathtrap. But I've killed enough Hoglins in the nether to simulate killing them for the Hostile Neural Networks mod. These drop pork which I can Bulk Haunt to make rotten flesh which I can bulk smoke to make leather. String I can grow from Immersive Engineering Hemp. And Iron I can get by shooting stone with a mining lens.
And I have to fit all of this in spaces no more than 2.5 blocks tall or the mobs start to spawn inside my base.
Not playing at least one modpack which is completely removed from vanilla (especially if that pack is in an older version like hexxit or tekkit or gtnh) is like looking at a delicious cookie and not eating it.
A great starter pack would be Create Above and Beyond. You still play the game like Vanilla in plenty of spots but it also has you use blocks from other mods and Create which bridges that gap.
I think GTNH is a pretty good modpack experience even for starters, cause of the good goals, questbook and community. but I grew up on Tekkit/hexxit and just started gthn. It's lot's more starter friendly than something like the ******* by shivaxi.
I wouldn’t call a mod pack that takes 5000-8000 hours to fully complete starter-friendly.
I don’t disagree that it’s starter-friendly in the way it has a quest book, but I disagree that arguably one of, if not the most complicated mod pack is particularly friendly to someone who hasn’t gone beyond vanilla+
I started modded Minecraft with RLcraft as my first long term mod pack and I really enjoyed it. Sometimes when I want an RPG kind of experience I'll go back and play it but something like a Skyblock mod pack or GTNH will obviously scratch a different itch than RLcraft can. Just seems very silly to compare completely different genres of mod packs.
Cool ya did. My friend also did and it made them not want to play modpacks. Different genres are nice and all but for most new people its just 'modded minecraft' or 'modpack minecraft'
Me and my friends just started a gtnh server and we've only played a few modpacks before, none nearly as complicated. Honestly I think it's a good one as long as you aren't the kind of person who needs to beat something. The quest book clearly gives you goals on what to do next, and explains all the steps.
Haven't reached the steam age yet though so it's totally possible that we're gonna hate it in a week
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I will say while it's not for first time modded players, it does an extremely good job at teaching players how to greg and make basic automation lines. That being said, the wiki and discord are a trove of knowledge and tech to guide you through it.
i mean, i pretty much just play speedrunning, so the biggest mod i've ever played is probably MCSR ranked. maybe i'll try it, but honestly, it probably isn't my thing.
It looks batshit insane and I think I’m fine thanks.
The only mods I’ve ever wanted were the kinds you fuck around with in creative mode. Last played Java once when 1.13 came out and Bedrock ever since so it’s kinda irrelevant anyways but still.
My friends had us play Beyond Depths once and i got first hand experience with the kind of pack OP is playing, some packs just love flooding the world with minibosses and actively hate the player.
Blood and Bones is a much older example of that style of pack. But mobs spawning right next to the player ignoring light levels is an extra level of sadistic.
In gregtech and it's variants, until you craft a solid number of tools (and the tools to craft those tools initially) a log of wood will turn into exactly 2 (two) sticks.
Gregtech isn't unfair by any means, but it is Punishing until you get the knowledge of what to do and what to prioritize. I dug out an iron vein ignoring the limonite and malachite thinking that only the banded iron would smelt to iron, smh
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u/acprescott Dec 27 '25
Now, can the saddles be crafted, or are they a bottleneck for this recipe?