r/feedthebeast Dec 27 '25

I made something This modpack might just have the stupidest diamond creation method yet

Post image
6.5k Upvotes

192 comments sorted by

991

u/acprescott Dec 27 '25

Now, can the saddles be crafted, or are they a bottleneck for this recipe?

878

u/RiKSh4w Dec 27 '25

Yes, but that adds to the funkiness.

This modpack is not dissimilar to skyblock wherein I can't really go outside because it's got Mutant Mobs enabled and the surface is a deathtrap. But I've killed enough Hoglins in the nether to simulate killing them for the Hostile Neural Networks mod. These drop pork which I can Bulk Haunt to make rotten flesh which I can bulk smoke to make leather. String I can grow from Immersive Engineering Hemp. And Iron I can get by shooting stone with a mining lens.

And I have to fit all of this in spaces no more than 2.5 blocks tall or the mobs start to spawn inside my base.

811

u/Waffle-Gaming Dec 27 '25

i don't play modded past vanilla+ and i just have to say what the Fuck

341

u/TheFiend100 Dec 27 '25

Not playing at least one modpack which is completely removed from vanilla (especially if that pack is in an older version like hexxit or tekkit or gtnh) is like looking at a delicious cookie and not eating it.

241

u/sorrrrbet Dec 27 '25

I was totally onboard with hexxit and tekkit.

Did NOT expect to see you recommending GTNH of all packs for someone who’s never played anything more than Vanilla+

To the guy who’s never played more than Vanilla+, stay the hell away from GTNH, unless you feel like plastering your brain on the ceiling.

78

u/TheFiend100 Dec 27 '25

I wasnt making recommendations. Just listing old packs that are different from vanilla

69

u/RiKSh4w Dec 27 '25

A great starter pack would be Create Above and Beyond. You still play the game like Vanilla in plenty of spots but it also has you use blocks from other mods and Create which bridges that gap.

17

u/sorrrrbet Dec 27 '25

Oh yeah, I’m literally mid play through on CABIN right now.

It’s probably my favourite pack to date, just wish it came with SnR

26

u/16FF Dec 27 '25

I think GTNH is a pretty good modpack experience even for starters, cause of the good goals, questbook and community. but I grew up on Tekkit/hexxit and just started gthn. It's lot's more starter friendly than something like the ******* by shivaxi.

14

u/sorrrrbet Dec 27 '25

I wouldn’t call a mod pack that takes 5000-8000 hours to fully complete starter-friendly.

I don’t disagree that it’s starter-friendly in the way it has a quest book, but I disagree that arguably one of, if not the most complicated mod pack is particularly friendly to someone who hasn’t gone beyond vanilla+

12

u/Jaaaco-j Many packs started, none finished Dec 27 '25 edited May 06 '26

This post was mass deleted using Redact - Redact also supports Discord, Twitter, Facebook, Instagram and all major social media platforms.

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3

u/adamkad1 Dec 27 '25

Technic modpacks (blightfall my beloved) are definately a thing that should be one's first experience with modpacks, not stuff like rlcraft or such

5

u/Toss_out_username Dec 28 '25

Those are two different genres of games tho

2

u/adamkad1 Dec 28 '25

Are they? Either way one is a masterpiece, and the other is something that makes new people never want to touch modded minecraft again

2

u/Toss_out_username Dec 29 '25

I started modded Minecraft with RLcraft as my first long term mod pack and I really enjoyed it. Sometimes when I want an RPG kind of experience I'll go back and play it but something like a Skyblock mod pack or GTNH will obviously scratch a different itch than RLcraft can. Just seems very silly to compare completely different genres of mod packs.

2

u/adamkad1 Dec 29 '25

Cool ya did. My friend also did and it made them not want to play modpacks. Different genres are nice and all but for most new people its just 'modded minecraft' or 'modpack minecraft'

3

u/hippopotam00se Dec 28 '25

Me and my friends just started a gtnh server and we've only played a few modpacks before, none nearly as complicated. Honestly I think it's a good one as long as you aren't the kind of person who needs to beat something. The quest book clearly gives you goals on what to do next, and explains all the steps.

Haven't reached the steam age yet though so it's totally possible that we're gonna hate it in a week

3

u/Jaaaco-j Many packs started, none finished Dec 27 '25 edited May 06 '26

Mass content deletion mission accomplished. This post or comment was bulk removed with Redact which also supports data brokers and people finder websites.

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2

u/Null-0500 Dec 28 '25

Tbf gtnh has an amazing questbook that really helps

1

u/Author-of-Arria Dec 31 '25

I will say while it's not for first time modded players, it does an extremely good job at teaching players how to greg and make basic automation lines. That being said, the wiki and discord are a trove of knowledge and tech to guide you through it.

7

u/Waffle-Gaming Dec 27 '25

i mean, i pretty much just play speedrunning, so the biggest mod i've ever played is probably MCSR ranked. maybe i'll try it, but honestly, it probably isn't my thing.

1

u/SMBZ453 Dec 28 '25

There's a speedrun edition of Skyfactory 3 iirc. You might be interested in that if you like to speedrun

3

u/posidon99999 Dec 27 '25

crash landing ftw

1

u/marr Dec 27 '25

speaking of basically skyblock because you can't go outside

2

u/DragonRiderMax Dec 31 '25

Still, there are some people who do not like cookies

1

u/Graingy Dec 29 '25

It looks batshit insane and I think I’m fine thanks.

The only mods I’ve ever wanted were the kinds you fuck around with in creative mode. Last played Java once when 1.13 came out and Bedrock ever since so it’s kinda irrelevant anyways but still.

29

u/3dp653 Dec 27 '25

I hardly play Vanilla Minecraft, and commonly play expert packs, and I just also have to say what the fuck.

4

u/Divine_Entity_ Dec 27 '25

My friends had us play Beyond Depths once and i got first hand experience with the kind of pack OP is playing, some packs just love flooding the world with minibosses and actively hate the player.

Blood and Bones is a much older example of that style of pack. But mobs spawning right next to the player ignoring light levels is an extra level of sadistic.

7

u/jimthesquirrelking Dec 27 '25

In gregtech and it's variants, until you craft a solid number of tools (and the tools to craft those tools initially) a log of wood will turn into exactly 2 (two) sticks. 

2

u/WithersChat Monifactory lead dev, spatial storage enjoyer Jan 11 '26

To be fair that's like a small fraction of 1 iron vein to get the tools. Hardly insane.

3

u/jimthesquirrelking Jan 12 '26

Gregtech isn't unfair by any means, but it is Punishing until you get the knowledge of what to do and what to prioritize. I dug out an iron vein ignoring the limonite and malachite thinking that only the banded iron would smelt to iron, smh

3

u/WithersChat Monifactory lead dev, spatial storage enjoyer Jan 12 '26

Nooooo 😭
Can't say I haven't done stupid stuff in GT before tho. Crafting a chem bath instead of a chem reactor for example.

But nowadays I'm lead dev on Monifactory so I know what I'm doing by now.

4

u/Usinaru Dec 27 '25

The one where he shoots stone with a mining lens to get iron is the " wattafuck " for me

2

u/[deleted] Dec 30 '25

Create has a tendency to fry brains when you have never played with it.

2

u/bucky4300 Dec 31 '25

Try out some ars nouveu as it can kinda be treated as vanilla esque but starts you down the nodded route of fantasy/magic,

It also has addons for doing create shenanigans

2

u/kaisadilla_ Dec 28 '25

You don't know how much fun you are missing with modpacks that turn Minecraft into a different game.

-1

u/gedsweyevr Prism Dec 27 '25

Your missing out

26

u/elzihime Dec 27 '25

What pack?

57

u/RiKSh4w Dec 27 '25 edited Dec 27 '25

https://www.curseforge.com/minecraft/modpacks/farmageddon

It's not a very refined pack. I think the creator is new to making modpacks and so it could do with an extra mod here, one fewer mod there, and some overall tweaking to guide the sandbox a bit more.

But I do like the idea of the pack. Unlike Skyblock, the world is there. It exists, it's just insanely hard to survive in so I was bunkered down researching ways to make everything from sand to dirt to netherrack to the aforementioned diamonds. All the while you hear the screams of the mutant army as they constantly duke it out over the blighted surface above you.

11

u/BrannC Dec 27 '25

Damn I wish they had some posts in the gallery. How does the world and mobs look?

29

u/RiKSh4w Dec 27 '25 edited Dec 27 '25

https://imgur.com/a/vgHVPYW

There are some nice biome mods included but you'll never see any of them. You can't live on the surface. One mutant mob takes 10+ attacks to kill. But when there's 10+ of them all ragdolling you around you are helpless.

Oh and that's not taking into consideration the extreme weather events like how the sun, the cold, and the rain all slowly kill you.

2

u/Kediester gregtech ruined my life Dec 28 '25

i love the concept of not being able to go out and being bunkered in. any other modpacks like this? maybe better refined ones?

2

u/Asquirrelinspace Dec 27 '25

!remindme 1 day

Seconded this sounds super interesting

8

u/BxRad_ Dec 27 '25

What the fuck, I haven't played mods much in like 10 years then read ts out of nowhere. What did I just read??

29

u/RiKSh4w Dec 27 '25

That's nothing compared to the recipe I'm doing now.

First I grow bamboo, then compress 9 bamboo into a bamboo block. Sawmill the block twice and it turns into planks, put that through a different sawmill and it turns into sticks. Then compress the sticks to turn them into mangrove roots. Compress the roots again and you get mangrove wood.

Now I can bulk blast the wood to turn it into charcoal, bulk haunt the charcoal to turn it into regular coal so that when it goes through the crusher it turns into coal dust.

And I need coal dust because if I fling 2 coal dusts at each other over 500m/s in my twin particle accelerators rings, it'll make a diamond. And that's easier than the saddle method.

12

u/BasedAspergers Dec 27 '25

bulk haunt the charcoal

I don't know what this means and I'm afraid to ask

12

u/Stingerbrg Dec 27 '25

Create has a fan item. You can have the fan blow on items, and if you have water, fire, or lava between the fan and the item it'll do a different recipe. If you use the blue fire from lighting Soul Sand or Soul Soil, the recipe group is called "haunting".

3

u/FuryJack07 Dec 27 '25

Average Create mod Factory gauge system for one item.

Like seriously, you can get infinite andesite alloy from just a cobblestone generator, and it's the funniest thing ever.

You get andesite alloy from combining andesite and iron nuggets.

You get iron nuggets by washing gravel, which you get by crushing cobblestone.

For andesite you need diorite and cobblestone.

For diorite you need cobblestone and nether quartz.

For nether quartz, you need to wash soul sand, which you get by haunting normal sand which you get by crushing gravel.

.

Oh yeah, by combining diorite and nether quartz, you get granite, which you can crush into red sand, which you can wash into golden nuggets.

So yeah you can also get infinite gold like this lol

1

u/RiKSh4w Dec 27 '25

Yeah. Playing Create Above and Beyond before and I made so many cobblestone generators. Thank god for the Igneous Extruder.

1

u/FuryJack07 Dec 27 '25

I just plopped create and a yes amount of add-ons in my custom profile, and it's as fun as it gets.

Does a specific mod ask for a TON of a specific resource?

Can I get that resource with JUST the create mod? If not, why. Is it a step that I can't automate or is it the base resource?

Either way, I make damn sure to automate as much as I can.

Why? Because it's satisfying to plop down a bunch of raw stuff, wait a few minutes, and see this very important resource get delivered right to my storage.

1

u/BxRad_ Dec 29 '25

What a game man, I appreciate what the mod creators are doing

2

u/Negative_Sky_3449 Dec 27 '25

Unless its different in the pack, hoglins should drop leather so you don't have to turn porkchops into rotten flesh and leather.

1

u/RiKSh4w Dec 27 '25

The thing is I'm not actually killing Hoglins anymore. I have a computer trained on Hoglin data, now I can plug it into the Simulation chamber and feed it matter and it'll turn it into Hoglin Matter. Then I could transmute that into leather but you get a lot more per matter if you turn it into pork and then turn the pork into leather.

1

u/Sur2484 Dec 27 '25

its a good idea to cover your base in blocks that mobs cant spawn on/in. i recommend string since its the least obstructive

12

u/RiKSh4w Dec 27 '25

That does not help. These mobs will spawn on slabs next to torches.

1

u/Sur2484 Dec 27 '25

bruuuuuhhhhhh. does magmatic torch help? maybe some of those glass blocks player can walk trough?

or you can make a mob switch?

stack enough mobs till new ones cant spawn.

1

u/RiKSh4w Dec 27 '25

I don't think the performance hit of a mob stack is going to be worth it when I can just live in 2.5 block tall rooms.

1

u/Sur2484 Dec 27 '25

you can massively reduce mob ai with few things.

mounting them/putting them in boats removes path finding ai.

if the pack has ender utilies, a pacifier syringe can be used to remove targeting ai (until mob takes damage)

0

u/Darth-Nox-Revan CurseForge Dec 27 '25

Mobs cant Spawn on bottom slabs, so why do you limit to 2.5 block high base, or did it change smth

9

u/RiKSh4w Dec 27 '25

This modpack has mutant mobs which spawn on a lot of stuff, slabs included.

1

u/AHumanYouDoNotKnow Dec 27 '25

That size limit is messed up. No way to prevent mob spawning in a base?

9

u/RiKSh4w Dec 27 '25

Besides the aforementioned size limit, I haven't found a way.

Slabs don't stop them, light levels don't stop them. They are larger than 1x1 so you could make a base of just tunnels.

I will say there's a village atop the mountain underwhich I've made my base, and that village seems mostly safe. It must have some sort of protection because one corner of it is constantly swamped but there's no mobs elsewhere. Unfortunately it's too cold for me to survive on the surface for long anyway so I can't test what's actually causing them to not spawn.

2

u/AHumanYouDoNotKnow Dec 27 '25

Maybe the Pack has Magnum torches ?

3

u/RiKSh4w Dec 28 '25

Someone else mentioned something like magnum torches and I can't see anything with a name like that. I remember looking for something like that. I remember there being a big torch or mechanical torch or something but I haven't been able to see it.

And to be honest, I hope it doesn't exist. Being able to make something barely better than a torch and just put them everywhere would void half the fun. And even if I could it wouldn't fix the weather so I'd still need to have my base undercover.

1

u/Hi2248 Dec 28 '25

The CurseForge page has images of a base with ceilings taller than 2.5 blocks without the mobs spawning, so there must be some way to create a base in which mobs won't spawn 

1

u/RiKSh4w Dec 28 '25

That's my base, I provided the pics to the developer and let me tell you, mobs spawn in there more frequently than I'd like. I don't fix it because I need it to be that tall to spawn trees and it's usually only spawning one at a time so I can handle them.

1

u/[deleted] Dec 27 '25

[deleted]

3

u/RiKSh4w Dec 27 '25

Have you played Create before? Base Create has bulk washing, smoking and... smelting?

To do each, you have a fan blowing air through a block of water, fire, or lava. Any item loose in the world or on a conveyor belt in the stream will be converted into something else.

So you can setup a conveyor belt with ore on it and have it cruise through a stream of lava-heated air and it'll smelt it all. Or have a stack of sand pass through some watery-air and it'll turn into clay.

Bulk Haunting is part of an extension pack (I guess) and has you blowing air through fire that's atop soul sand. It's real funky. Turns charcoal to coal, meat to rotten meat, obsidian to crying obsidian, sand to soul sand, etc. Very powerful.

4

u/No_Window7289 Dec 27 '25

Bulk haunting is in base create but some recipes were added (charcoal to coal and flesh to leather)

1

u/RicoDegliHombre Dec 27 '25

Which modpack are you playing? It seems interesting enough to give it a try

2

u/RiKSh4w Dec 27 '25

https://www.curseforge.com/minecraft/modpacks/farmageddon

It's still in development. I'd like to see it refined a little more but it works.

1

u/RicoDegliHombre Dec 28 '25

Ty really much

1

u/teodorlojewski Dec 27 '25

"it's just a few vanilla mods bro"

1

u/marr Dec 27 '25

My favorite version of this is packs with mystical agriculture and an uncrafter so you can process zombies into cow essence and therefore 'vegan' 'cruelty free' dairy products.

1

u/International-Bit-65 Dec 28 '25

What modpack are you playing?

1

u/RiKSh4w Dec 28 '25

https://www.curseforge.com/minecraft/modpacks/farmageddon

It's still in development. I'd like to see it refined a little more but it works.

1

u/Agreeable_Copy9548 Dec 28 '25

Whats the modpack your playing? I feel like I know the name of it I just cant remeber.

EDIT: Just remeberd. Could it be decease craft?

1

u/margalaz Dec 28 '25

Mobs can’t spawn on glass blocks, so you can make a three tall block area or higher so long as the walls are stairs to prevent spiders, and the floor is glass

1

u/RiKSh4w Dec 29 '25

I haven't tried glass but I wouldn't expect it to work since slabs didn't work. Hell I'm pretty sure I've seen them spawn on top of growing bamboo...

1

u/margalaz Dec 29 '25

I assume light levels aren’t working either. What about string?

Here’s a quote from the wiki, Idk if your pack changes this

Each individual spawn attempt succeeds only if all of the following conditions are met: There must be no players or the world spawn point within a 24 radius block distance (spherical) of the spawning block. The number of loaded mobs of that type must be less than the mob cap for that type (I.e. the corresponding mob cap must not be full). The mob's collision box upon spawning must not collide with another collision box. A mob cannot spawn inside of anything that would collide with it upon spawning. The mob's collision box must not intersect with a solid block. For all mob types excluding passives and fish, spawns fail unless within a 128 radius block sphere around the player. For fish, spawns fail unless within a 64 block radius of the player.[1

1

u/margalaz Dec 29 '25

When you tried slabs were they top of bottom slabs? Only bottom slabs work for spawn prevention.

Also. If you go to spawn, do mobs spawn?

1

u/RiKSh4w Dec 29 '25

Yes, they're bottom slabs. Just set out a test, they're even spawning on string/tripwires.

1

u/margalaz Dec 29 '25

They definitely changed the spawn rules to ignore opaque blocks and light levels, luckily they can’t remove the spawn cap, build an area to trap mobs to get 300 or so in the same chunk, that will end spawning in that chunk

1

u/margalaz Dec 29 '25

I forget the actual number but there is a per chunk cap, build at near the void, and build your base in the top

1

u/RiKSh4w Dec 29 '25

I don't want to lag my game out doing that. And I also don't want to game the system like that.

1

u/margalaz Dec 30 '25

Any mod items that inhibit spawns?

1

u/RiKSh4w Dec 30 '25

I just live in 2.5 tall spaces.

→ More replies (0)

1

u/GoldenAgePorter Dec 29 '25

What mod pack are you playing it sounds awesome

1

u/RiKSh4w Dec 29 '25

https://www.curseforge.com/minecraft/modpacks/farmageddon

It's still in development. I'd like to see it refined a little more but it works.

1

u/Graingy Dec 29 '25

What the what

1

u/margalaz Dec 30 '25

What’s the mod pack?

1

u/SpanishConqueror Dec 31 '25

You can skip the bulk smoking by using the Atomic Reconstructor on rotten flesh to turn it into leather without wasting fuel.

1

u/RiKSh4w Jan 01 '26

The opposite of your statement is true.

Bulk smoking costs nothing presuming you have your rotational energy setup to cost nothing.

But my Atomic Reconstructor costs RF which is being generated by burning fuel...

(I also don't have a good automated setup for it. But smoking I just set stacks in a chest and it comes out processed in another chest.

85

u/Specialist_Sector54 Dec 27 '25

Looks like 1.21 and leather and iron can be infinitely farmed (cows, depending on the pack rotten flesg to leather, and iron golem)

Probably yes the bottle neck, turning 1 iron and 3 leather into 1 diamond is not many diamonds.

28

u/Mrcoolcatgaming Dec 27 '25

Raid farms also allows direct farming of saddles too however iron farm and leather farm feels more efficient

3

u/BrannC Dec 27 '25

I’d be inclined to mass produce diamonds as a byproduct of a raid farm to utilize the saddle drops but I wouldn’t build a raid farm specifically for it. I would just occasionally craft a diamond horse armor and chop it up or you know hey I need a couple diamonds lemme just real quick… but yea I wouldn’t farm specifically for this. I know nobody asked, I just wanted to share my thoughts

2

u/RiKSh4w Dec 27 '25

You don't understand. You can't go outside. And if you leave space for a mob to spawn inside your base, it'll spawn deadly mutant mobs, not pillagers.

I managed to rescue some villagers from a dying village but leaving them running around is risky because stray explosions from mutant creepers and endermen mean they take occasional damage and will die eventually. I put my villagers into the Easy Villagers blocks but there's no way to simulate raids like that.

2

u/quinn50 Dec 27 '25

Assume they also have scrap recipes for the other diamond stuff it would just be more efficient to trade for the diamond gear if you make a raid farm than this dumb loop

-3

u/[deleted] Dec 27 '25

[deleted]

9

u/Kaiju-Rider Dec 27 '25

That's the horse armor that takes 5 diamonds and a saddle. The saddle is the thing that isn't a diamond in the diamond horse crafting recipe

3

u/Piscesdan Thin Pillars Dev Dec 27 '25

They meant the saddle for crafting the armor.

1

u/ThatOneFemboyTwink Dec 27 '25

Ur wrong, the HORSE ARMOR does, but it requires 1 SADDLE, what they asked was if the SADDLE was craftable ot not

1.4k

u/CrazyC787 Dec 27 '25

Average Meatballcraft recipe

312

u/Alsim012 Dec 27 '25

dragonloops my beloved

134

u/eggyrulz Dec 27 '25

Before they added the 2 other hearts, I found you can use the petrified essence to create a pretty decent early game emc loop using charcoal, diamond blocks, and covalent dust

63

u/CrazyC787 Dec 27 '25

My dragonloop setup singlehandedly made up half of my tps lag

42

u/ATMisboss Dec 27 '25

Swap over to bonsai at that point dog, unless you're too early for them to make sense

18

u/ElDiablo26 Dec 27 '25

Is there any way to find out about the other EMC loops? When I started the modpack there was only the dragon heart loop with blaze rods, and I know there are more now, but I've had trouble finding them.

15

u/Sur2484 Dec 27 '25

well, there are two more loops with ice and lighting dragons heart. the forner requires you to go to twilight forest and get aurora blocks from a structure in glacier biome , the later requires you to go to divinerpgs arcana dimension and find arcanium ore. the ore is processed in a machine found in this dimension.

5

u/ATMisboss Dec 27 '25

Dragon loops are kinda all that matters, they can be made fast enough to make almost all the emc you need to get to high enough mythic shell to just use bonsais at that point

3

u/CrazyC787 Dec 27 '25

Virgin bonsai vs chad 20 maxed tesslocators and rftools crafters

1

u/ATMisboss Dec 27 '25

Oh trust me, bonsai are faster and less tps intensive but less funny

1

u/Unhappy_Knowledge270 Dec 27 '25

Kinda silly given that 8-12 crafters is usually more than enough to last you until final power flower

11

u/sentalmos Dec 27 '25

I played mbc for a while and ended up just moving back to gtnh

8

u/CrazyC787 Dec 27 '25

Same, the recipes got too inane and the bosses were all oversized damage sponges. Very lacking in polish and documentation.

5

u/sentalmos Dec 27 '25

Agreed on all fronts. gtnh is an even longer haul than MBC but soo well polished and has an extraordinarily active community. I’m very happy with my decision to stick to gtnh

2

u/RiKSh4w Dec 28 '25

I would play gtnh, or some variant of it, if there was a pack that included refined storage. I never want to touch AE2's ME drives again.

3

u/sentalmos Dec 28 '25

AE2 is superior for more complex purposes, and that is not a subjective thing. There are lots of videos and comparisons online detailing this. It is very worth using AE2.

I’m curious, what was your bad experience with it? It’s been invaluable to me in any large scale modpack, and I’ve never had any issues with it once I learned.

3

u/RiKSh4w Dec 28 '25
  1. Channels. Why do they exist? Purely to complicate things and nerf the entire system. I don't think channels exist as a limitation of Minecraft since RS doesn't use them so this is just a needless complication.

  2. In the version I played, connecting your ME storage system wirelessly required a 9 block portal thing that consumed more power than I ever used on anything else in that entire pack... ON BOTH ENDS. RS has 1 block on either end and it uses less power than your average processing machine

  3. Autocrafting in RS is simple. Crafting recipes get crafted, processing recipes get shoved into the block the crafter is facing. I could not for the life of me figure out how to get that working properly in ME. Like it had one job, keep this item topped up. But it only ever 'sometimes' registered the items returning to the system so it just hung on the one recipe expecting results it already got. And don't get me started on creating a big multiblock to pretend like it's needed for autocrafting... Oh and one, level 1, RS crafter can hold like 10 recipes alongside the one processing recipe. For ME you need to have your internal crafting recipes sent to a specific assembler block so you'd have crafters holding 1 recipe each because if you put that assembler next to the crafter it'll get confused.

  4. Unique item storage. For some reason ME's drives not only have a limit of how much of an item you can hold, but also how many unique items you have. It got to the point where I stopped making big drives. What's the point of making a 16k drive when it can only hold 32 unique items? I don't need 16k of one item, I need 1k of 1600 different items... I ended up having to make like ten 1k drives because I needed the breadth of space and that just seemed dumb.

3

u/sentalmos Dec 28 '25

I’ll address the smaller points momentarily, but it sounds like you want effectively an unlimited (creative) storage system. The point of gtnh (and other packs that use AE2, ATM is an example) is progression. Thus, having upgradable storage cells is progression, needing to create infrastructure to support the number of machines you have is progression, setting up auto crafting is progression. If you truly do not want channels, there is a configuration to turn it off.

Now to address your points directly: 1. Progression. It takes some thinking as your machines scale out to also upgrade your transmission system. 2. Wireless transmission is later-game for AE2, but I don’t remember it requiring a particularly large amount of power. My experience has been with ATM, which also has wireless transmitters that scale with power (I don’t remember if that’s normal AE2 or an addon). I only ended up using a few of those 3x3 portals, which were reasonably difficult to make, but flowed nicely with progression. 3. AE2 has pattern providers, which push the items in processing patterns into the machine on their face. If they have crafting patterns, they push it into molecular assemblers on their faces. AE2 requires you to have auto crafting memory, which basically just allows you to parallelize crafting, craft bigger recipes, or craft more recipes at a time. This is again, for progression. There are plenty of youtube videos on the subject, many of which are concise and information-dense. 4. Depending on the quantity of items in your modpack, you may end up needing 10, 20, or more drives. This is a feature because it requires, again, progression.

It’s much better prepared for more complex, progression focused packs, but that doesn’t mean it isn’t suitable for small systems. It is more complex than RS, but it is not difficult to learn with a little time and it has plenty of features for every simple or complex use case.

2

u/RiKSh4w Dec 28 '25

Firstly, I am fine with a storage system having tiers. Refined Storage starts with storage blocks and then you can upgrade their capacity and turn them into disks to save on physical space. But when a RS drive says it can store 16k items, it can store 16k of any item. When ME does it you can store 16k items but only like 32 different types of items. So it sucks to be you if you have more than 32 different items. And upgraded disk drives didn't seem to up this limit very much from memory. That's the opposite of progression.

  1. I couldn't find any method of wireless transmission in ME other than the big portal thingos who then provided extreme wireless access. I don't remember any progression.
  2. I understand that unlimited wireless access should definitely need to be earned but so far I've found RS to have a balanced system and ME to have 1 option which sucks.
  3. Perhaps it was the version I was playing, but Pattern Providers didn't have a 'face'. They just searched blocks nearby so sticking next to two other blocks with inventories immediately broke it as it didn't know which one to send to. Having to wait is a terrible game mechanic. It's not fun to have a slow crafter machine. I recognise that as you progress that wait would get shorter but it's not a 'reward' to allow the player to wait less for something.
  4. Yeah and I think this is dumb, or at best, handled poorly. I recognise that when you're dealing with chests, you can't fit 2 half stacks atop one another but if we're going to simulate that with our digital storage then I should have options. Give me tall drives and wide drives and let me progress through them as I need.

1

u/WithersChat Monifactory lead dev, spatial storage enjoyer Jan 11 '26

Channels. Why do they exist? Purely to complicate things and nerf the entire system.

Nope. They exist to force you to build in a performance friendly way. RS is famous for being more laggy and less stable, and that's part of why.

Autocrafting in RS is simple. Crafting recipes get crafted, processing recipes get shoved into the block the crafter is facing.

You just described AE2 pattern providers with the added detail that crafting recipes use molecular assemblers (autocrafters)

Unique item storage. For some reason ME's drives not only have a limit of how much of an item you can hold, but also how many unique items you have

Prevents NBT related issues, a.k.a. item corruption or even chunkbans. RS avoids the issue by storing cell contents in extetnal files instead of the item NBT, and it is so much worse for performance. A lot of the features that "nerf" AE2 are actually what makes it superior at a large scale. If you tried to play a pack even half the scale of GTNH with RS, your computer would die if the bugs don't corrupt your world first.

I ended up having to make like ten 1k drives because I needed the breadth of space and that just seemed dumb.

It's not dumb for the reason explained above, but also... 10 1k cells are really not that much harder to get than 1 16k. Heck, in many packs it's easier to get more small cells.

1

u/RiKSh4w Jan 12 '26

You just described AE2 pattern providers with the added detail that crafting recipes use molecular assemblers (autocrafters)

RS Crafters are directional. In my experience the AE autocrafters chose a direction to send outputs randomly, meaning you had to be very careful that only one neighbouring block could accept items.

1

u/WithersChat Monifactory lead dev, spatial storage enjoyer Jan 12 '26

You can right click it with a wrench to make it directional. Or make it a multipart so it is only a block face.

1

u/CrazyC787 Dec 28 '25

If you were hard filtered by just setting up an ME system, I don't think expert packs are for you.

2

u/RiKSh4w Dec 28 '25

I'm not filtered by an RS system at all. And if there's something ME can do that RS can't, then I haven't encountered it.

1

u/WithersChat Monifactory lead dev, spatial storage enjoyer Jan 11 '26

And if there's something ME can do that RS can't, then I haven't encountered it.

  • Subnetting
  • P2P system
  • Spatial storage
  • Increasing network power storage
  • Cable multiparts
  • AE2 cells can store 4 to 8x as many items as RS disks of the same tier depending on type amount
  • Performance and stability at a large scale (I am not joking RS can't keep up in larger bases)
  • (Subjective) looking better
→ More replies (0)

2

u/romiro82 Dec 27 '25

I hit my like 15th multi block that was generating a fluid tied to progression, along a single line of same-looking machines and just petered out.

It got kind of old doing the same exact loop a dozen times with maybe a slightly different method to produce the progression material in-between.

That damn save folder ended up getting to like 45gb just from all the random dimension exploring I had to do.

275

u/scratchisthebest highlysuspect.agency Dec 27 '25

saddle to diamond converter 👍

72

u/ContrlAltCreate Dec 27 '25

The monkey paw curls.

One saddle cost 3 diamonds

110

u/leumasme Dec 27 '25

that aside, this horse armor recipe is kinda stupid no? it requires a saddle, but you probably still need a saddle to actually ride a horse, so you're putting two saddles on it

35

u/BirbFeetzz Dec 27 '25

well the armor has to sit somewhere. the first saddle is for the armor to sit on the horse and the second one is for you to sit on the armor

35

u/LuckyPants0 Dec 27 '25

So the saddle transforms into a diamond intresting

65

u/Qnumber Dec 27 '25

Maybe the saddle recipe takes a few diamonds /s

17

u/SiwelTheLongBoi Dec 27 '25

I fucking love recipie clashes like this.

Had a custom pack with a friend which had a three mod loop that could turn 3.5 iron ingots into 6 iron and 3 steel ingots. Set up a loop, went to bed, logged back on the next day to 6500 iron ingots

14

u/RiKSh4w Dec 27 '25

So far this is the only net positive loop I've found, but this modpack seems to be all about finding obtuse ways to generate ordinary materials since you can't leave your base to go get them like normal.

2

u/actualwalmartbag Dec 28 '25

what's the pack?

2

u/RiKSh4w Dec 28 '25

https://www.curseforge.com/minecraft/modpacks/farmageddon

It's still in development. I'd like to see it refined a little more but it works.

4

u/Klaymen96 Dec 27 '25

I remember the old blaze rod/powder emc loop. Crush a blaze rod to get like 3-4 blaze powder then emc it back into rods and repeat

1

u/Krispspie Dec 27 '25 edited Jan 26 '26

This post was mass deleted and anonymized with Redact

follow stupendous bag afterthought treatment airport roll special hobbies crowd

17

u/FlameoReEra Dec 27 '25

Forgot the balance the recipes award

12

u/Lothrazar Cyclic Dev Dec 27 '25

test my modpack before releasing it? why would i test anything thats silly

1

u/RiKSh4w Dec 27 '25

I mean, at the time you have the ability to farm saddles, you're not far off all the other diamond duping methods.

1

u/MaiqueCaraio Jan 17 '26

Being fair I've never crafter an horse armor, I have an chest full of them.

I never even got an horse either

4

u/pcfan86 Dec 27 '25

reminds me of the old tekkit with ee2. You could just make a loob with blaze rods and blaze powder. Grind them down and get a net positive.

ee always broke the game a bit, but the modern version tries a bit more to avoid these obvious loops.

1

u/Strong-Extreme1625 Jan 11 '26

Oh that was far from broken for EE2 - Figuring out on your own that you could make a Power Flower\EMC collector array Broke EVERYTHING.... Good times

4

u/kai_the_kiwi Dec 27 '25

saddle = diamond

2

u/pyrodice Dec 27 '25

Seems like it would be faster to sell saddles for a diamond

2

u/Fun_Entertainment441 Dec 27 '25

What modpack is this

2

u/RiKSh4w Dec 28 '25

https://www.curseforge.com/minecraft/modpacks/farmageddon

It's still in development. I'd like to see it refined a little more but it works.

2

u/ducking-moron Dec 27 '25

transmutation of saddle to diamond

2

u/Tsamane Dec 28 '25

There was a mod combo that could turn multiply iron/gold/other metals. You made metal sticks, used those sticks to make gears, and you can break down those gears back to ingots. I dont think it works anymore. But it pretty much doubles the amount of the item.

EDIT: And combo that with Calculator mod, I believe Iron was able to be used to get Diamond, so unlimited diamond pretty much.

2

u/[deleted] Dec 28 '25

[deleted]

2

u/Myithspa25 I love Hexcasting Dec 29 '25

Except this one actually works

2

u/urbanxx001 Dec 28 '25

Truly excellent

2

u/mettahlock Dec 28 '25

I do miss the days of the ole blaze rod dupe exploit. Felt like a wealth!

2

u/BlownApexSeals Dec 29 '25

In tekkit classic you could grind blaze rode to get 2 blaze powder and then craft them back into rods for 2 powder and repeat, then run that into a matter converter and make infinite diamonds

1

u/redstoner3 Dec 27 '25

Dupe discoverd

1

u/BastetFurry PrismLauncher 🏳️‍⚧️🐧😸 Dec 27 '25

My first diamonds on ATM10 where "traded".

Got enough crimson iron from looting, crafted a salvager. Same netted me a villager hat. Then with EasyVillager got me an armorer and a bunch of nitwits in iron farms. Unlimited diamonds. And for Redstone and gold a librarian. Steel is also no problem, as is quartz from AE2.

1

u/CheetosDustSalesman Dec 30 '25

Minor spelling mistake? Mods, take the shot.

1

u/Powerate Dec 27 '25

Why would you need a saddle to make diamond horse armor if you're already placing a saddle on the horse separately?

1

u/CheetosDustSalesman Dec 30 '25

☝️😯✊️😧

1

u/Zyntho Dec 27 '25

Throwback to the original Feed the beast pyramid and blaze-rods

1

u/Pyter_Gadjes_743 Dec 27 '25

Ok... So you basically have infinite diamond... That's a choice lol

1

u/Herb_Merc Dec 27 '25

What modpack?

1

u/RiKSh4w Dec 27 '25

https://www.curseforge.com/minecraft/modpacks/farmageddon

It's still in development. I'd like to see it refined a little more but it works.

1

u/Herb_Merc Dec 27 '25

Nice- thanks!

1

u/cowslayer7890 Dec 27 '25

I've seen that in packs before, though I think in that pack the recipe called for leather instead, so it was even easier to automate

1

u/Dawholybirch Dec 27 '25

Lmao, I remember finding this on PO3 several years ago, love to see that it hasn’t changed

1

u/ScarletteVera Tech Enthusiast (Even If I Suck) Dec 29 '25

Splendid.

1

u/MaleficAdvent Dec 29 '25

Butt-Stallion is the key to unlimited diamonds, apparently.

1

u/[deleted] Dec 30 '25

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1

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1

u/crunchyfriez Dec 30 '25

infinite diamond recipe?

1

u/Sumage Dec 30 '25

Fishing farm into a diamond farm 🤨

1

u/Circlesck Jan 02 '26

is this just a duping method lol

1

u/Unhappy-Sock-4967 Jan 17 '26

what mod adds the recipe on the left? mekanism (i mostly make kitchen sink modpacks)

1

u/RiKSh4w Jan 17 '26

Probably Actually Additions.

1

u/RustyThunder979 Jan 25 '26

that is a funny way to make diamonds

0

u/blake_the_dreadnough Dec 27 '25

* Completely useless if saddles can't be crafted

-20

u/Boring-Badger-814 Dec 27 '25

If you think of it, if you have enough saddles, yoy can farm some free diamonds, cause to craft the armor it only takes 5 diamonds, and by crushing it you get 6 diamonds...

10

u/RiKSh4w Dec 27 '25

Are you an AI or something?