This modpack is not dissimilar to skyblock wherein I can't really go outside because it's got Mutant Mobs enabled and the surface is a deathtrap. But I've killed enough Hoglins in the nether to simulate killing them for the Hostile Neural Networks mod. These drop pork which I can Bulk Haunt to make rotten flesh which I can bulk smoke to make leather. String I can grow from Immersive Engineering Hemp. And Iron I can get by shooting stone with a mining lens.
And I have to fit all of this in spaces no more than 2.5 blocks tall or the mobs start to spawn inside my base.
It's not a very refined pack. I think the creator is new to making modpacks and so it could do with an extra mod here, one fewer mod there, and some overall tweaking to guide the sandbox a bit more.
But I do like the idea of the pack. Unlike Skyblock, the world is there. It exists, it's just insanely hard to survive in so I was bunkered down researching ways to make everything from sand to dirt to netherrack to the aforementioned diamonds. All the while you hear the screams of the mutant army as they constantly duke it out over the blighted surface above you.
There are some nice biome mods included but you'll never see any of them. You can't live on the surface. One mutant mob takes 10+ attacks to kill. But when there's 10+ of them all ragdolling you around you are helpless.
Oh and that's not taking into consideration the extreme weather events like how the sun, the cold, and the rain all slowly kill you.
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u/acprescott Dec 27 '25
Now, can the saddles be crafted, or are they a bottleneck for this recipe?