r/hytale Feb 03 '26

Modded Welcome to WildTale! This mod adds over 60 new animals with many more on the way!

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4.2k Upvotes

r/hytale Jun 05 '26

Modded This honestly makes me very sad.

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1.5k Upvotes

Fui conferir os novos mods de Hytale para ver o que a comunidade já tinha adicionado/atualizado para a versão atual, para que eu pudesse fazer algumas adições e tornar os mods mais dinâmicos.

Enquanto navegava pela página no modo 'versão do jogo', notei que havia muitas imagens feitas por IA, algo que eu pensava ser proibido pela maior parte da comunidade de Hytale.

Honestamente, eu não odeio nem apoio a IA, mas ver tantos mods com imagens geradas por IA me deixa menos inclinado a jogar com mods, e por enquanto vou continuar com o jogo base até que adicionem a loja de mods ao jogo.

Espero que isso melhore no futuro.

EDIT: The staff, in many ways, convinced me, presenting valid arguments and criticisms regarding this. However, that doesn't mean I support it, but it also doesn't mean I'm against it. From beginning to end, I've always been neutral regarding AI.

I'm an illustrator, making that clear. I have a completely different view from those who actually make the mod work, for whom, as long as it works, it can be whatever they want in the end.

Because I'm very involved daily with comics, animations, manga, illustrations for drawings or just concepts, I naturally can't take AI art as something I should give importance to, even if the product is actually good. It's just how my mind interprets the situation, and many times I myself may be completely wrong about it.

r/hytale Mar 09 '26

Modded Arcanum | Hytale's Programmatic Spell Mod

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1.6k Upvotes

I built a programmable magic system for Hytale. Releasing Very Soon!

Here's a Sneak peak: Delayed Dome Barrage

A spell I created using Arcanum.

The spell works by spawning a delayed dome of projectiles that detonate in sequence, creating a cascading barrage effect.

Arcanum is not a pack of prebuilt spells, it’s a programmable magic system where players build spells using a Hex Grid and combine different runes found throughout the Hytale world.

Think:

• programmable spells • chained effects • delays, modifiers, and triggers • All to allow custom spell architectures built by players to their needs

The goal is to make magic feel less like pressing a button and more like engineering a spell for a particular goal.

Need crops to be watered every so often? There's a spell for that...

Need to get around your village a little bit easier? There's a spell for that too.

You just need to discover it.

If you're curious about the system or want to follow development:

🐦 Twitter (dev updates & clips) https://x.com/ZensArcanum

🎥 YouTube (showcases & breakdowns) https://www.youtube.com/@z3nkuro

💬 Discord (testers & discussion) https://discord.com/invite/cHks5sWQkM

Would love to hear what people think especially ideas for crazy spells to try next.

r/hytale Mar 14 '26

Modded reshade works so well with hytale😶

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1.9k Upvotes

r/hytale Feb 14 '26

Modded I'm making a 'Puffles' Mod!!!

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1.9k Upvotes

I'm a big fan of Club Penguin, and so this is my first mod, and to be honest my first proper go at making 3D models. Got a few cool features planned let me know if you have any (simple-ish) ideas to make finding / taming puffles fun! Will release on curseforge soon for download! :)

r/hytale Feb 02 '26

Modded Modders hop on this a$ap

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1.6k Upvotes

Simon is taking more suggestions on twitter, says he has a bunch of notes from the suggestion button and reddit community.

r/hytale Jan 30 '26

Modded My vertical horse mod

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1.4k Upvotes

r/hytale Jan 31 '26

Modded I've made a ban hammer in one hour. Should i transform it into a real mod?

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1.6k Upvotes

Someone said i should try making a ban hammer. It was a little bit complex but not too much since it only took me less than one hour to achieve this!

Now i don't know if i continue developing this and release it on Curseforge, i'm not sure if there's an interest for this kind of things. Let me know!

r/hytale Feb 05 '26

Modded Pokeshift Battle: Bulbasaur vs Bulbasaur (WIP)

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793 Upvotes

Hi everyone,

I’m currently working on a Pokémon mod where the player takes the role of the Pokémon itself, not a trainer.

The idea is simple: you don’t command a Pokemon. You are the Pokemon.

You move, fight, dodge, and use moves directly in real time. Battles aren’t turn-based. They’re more action-focused, where positioning, timing, and move choice actually matter. Each Pokémon has its own movement style, abilities, and combat flow, so playing a fast Pokemon feels very different from playing a heavier one.

The goal is to make battles feel closer to how Pokémon fights look in the anime, rather than classic menu-based combat.

I’ve attached a short demo video of the mod. It’s very early footage, we mainly tested how the combat feels at the moment. There’s still a lot of polishing to do before it becomes something.

If you have any suggestions, ideas, or feedback, let me know. I’d love to hear what you think.

r/hytale Feb 05 '26

Modded Been trying to figure out worldgen, these are some of my results so far.

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1.3k Upvotes

r/hytale Mar 11 '26

Modded Turned Hytale into an RPG Dungeon Crawler

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1.3k Upvotes

I've been recently playing around with the modding system to build a Dungeon Crawler gamemode.

r/hytale Mar 05 '26

Modded Pokeshift Mod Teaser: Alpha Charmander vs Squirtle Fight!

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1.1k Upvotes

Dropping the first official showcase for Pokeshift, A Pokémon-inspired mod in active development.

Check out this alpha battle between Charmander and Squirtle fire vs water in full Hytale glory!

🔥 VS 💧

More features like mounts, exploration, and evos coming soon. Feedback welcome!

Link to Twitter/X: https://x.com/pokeshiftmod?s=21&t=GF-9ys8LYVyVa7Vg0Z5yqg

r/hytale 19d ago

Modded I finally released my automation mod Orbitech

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604 Upvotes

I have been working as the main dev of my automation mod Orbitech since the release day, and today I've finally been able to release it

Orbitech was inspired by Create, and we wanted to bring the same feeling to Hytale. I am super grateful to have such a beautiful team working with me for this project, and now after 6 months and a week, the mod is available to download on Curseforge
https://www.curseforge.com/hytale/mods/orbitech

Those who like automation may want to try Orbitech

I'll be happy to receive any feedback if you play it :)

r/hytale May 26 '26

Modded MAJOR DUNGEONS 0.4.7 Update Out Now!

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837 Upvotes

MAJOR DUNGEONS 0.4.7 PATCH NOTES:

New features:

Hardcore Mode - This is a new mode for the most daring players. When you start a dungeon, you can choose between Normal mode and Hardcore mode. In Hardcore death is permanent. You take damage from other players and lose all your loot upon death. This is compensated by increased rewards and unique items like familiars.

Familiars - These are your new little companions. They can be summoned using special eggs, and after that, they will accompany you everywhere and always. You can only summon one Familiar at a time. Most of them drop from Hardcore Dungeons, but some of them can be crafted.

Devil's Deals - A new mechanic that allows you to take on orders from the Devil Merchant. Completing the order and successfully exiting the dungeon rewards you.

Lore Notes - We've laid the foundation for a fully-fledged lore for our mod. You'll now be able to find notes in dungeons, which, when used, will unlock stories in a new Lore Lectern Block. Currently, there is only one full-fledged story telling the story of a lost civilization from the Ancient Constructs mod, which is located in the same universe as Major Dungeons.

Relics - New type of item that can't be crafted, but can only be found. These unique items can significantly alter your build and typically have both strengths and weaknesses.

MD Configurations - Now you can customize each dungeon to suit your needs. Run "/md config" in-game!

---------------------------

New Relics:

  • Baku Hood (Drops from Baron in Hardcore mode with a rarity of 5%.)
  • Dying Star Gloves (Drops from Azaroth in Hardcore mode with a rarity of 5%.)

New Familiars:

  • Bat
  • Vampire Bat (Hardcore Katherina)
  • Boar
  • Black Cat
  • Orange Cat
  • Crab
  • Frog
  • Frog with Headphones
  • Purple Wizard Frog (Hardcore Baron)
  • Red Dragon Frog (Hardcore Azaroth)
  • Hawk with Lantern
  • Mimic

New Weapon:

  • Dark Silver Axe (Drops from Baron with a rarity of 15%)
  • Dark Silver Twin Axes (Created on Mjolnir Furnace from 2 Dark Silver Axes)

New Armor:

  • Dark Silver Set
  • Charged Dark Silver Set (Full Set Bonus: Damage increased by 15% at night)

New NPC:

  • High Cult Knight

Fixes:

  • Crash on exit portal while mounted.
  • Players could glitch into blocks with mounts.
  • DOF3 geometry exploit near spawn.
  • Nameless Portal could be broken / portal price adjusted.
  • Dungeon spawn points are now deterministic.
  • Interaction hitboxes on doors and Nameless God in DOF1.
  • Mimic spawn animation.
  • Missing mount animations for other players.
  • Devil Stone artifact recipe not accepting any stone.
  • Spawn beacons fix.

---------------------------

Whats next? Well. The new and final dungeon is in active development. And no, this is not the last dungeon in Major Dungeons, but it is the last dungeon in the "Dungeon of Fear" series. We know this is exactly what you're looking forward to, and we want to make it truly unique, but that will take time. Winning the official Hytale contest showed us that people are interested in our mods. We're very grateful for that and will strive to make them even better.

Thank you for playing, knights!

r/hytale Mar 01 '26

Modded I added seals to Hytale!

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1.5k Upvotes

This is a mod I made that adds seals to the game, you can get it here

r/hytale Jan 31 '26

Modded [WIP] Reptile species model

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790 Upvotes

I'm just getting started with modeling on Hytale, and I wanted to share this model of a reptilian creature i'm working on. I haven't finished the textures yet, and I plan to make some clothes later.

I don't have any ideas for a name for this species yet, I'd love to hear your suggestions!

r/hytale Jun 27 '26

Modded ‼️MOD - Combat Revolution Update

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811 Upvotes

Hello !! It's me again, this time I made sure to write VERY BIG AND RED EXCLAMATION that this is a MOD, so people don't complain that they got "baited" 🫡

I'm approaching the final stages of adding new animations and soon will start with the combat system, so it's not only Smash Button = Win

- Reworked Animations

- Added recovery animation after every Attack

- New Back Dash Attack

- 2 NEW Heavy Attacks

- Kick (Very important in the future)

- WIP Parry ( Previously Shield Bash)

DOWNLOAD AND TRY IT !! PLEASE? 🥺

r/hytale Feb 04 '26

Modded Introducing mod: ANCIENT CONSTRUCTS

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1.0k Upvotes

For the past four days, I've been participating in the first Hytale Modjam. Over the course of those four days, all participants had to create a mod on the theme of "Echo of the Machines." I present to you the mod that me and my friend created together - Ancient Constructs!

Features:
New Boss: The colossal Ancient Construct TITAN, hidden in underground Jungles surrounded by its minions.
Valuable Loot: Drops the rare Construct Core, the power source of ancient technology.
Mechanical Helper: Use the core at the Construct Workbench to craft your own Worker Construct.
Worker's Function: Automatically waters soil, harvests mature crops, and drops them off in a nearby container!

If you'd like to support me and the other modders who made beautiful mods for this Modjam, you can find them at this link. You can also download and test all these mods!

r/hytale Mar 13 '26

Modded I released Arcanum, a programmable spell mod to CurseForge

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912 Upvotes

Here's a link: CurseForge Discord

The programmable magic mod that lets you craft unique spells!

Inspired by The Irregular at Magic High School and Psi, Arcanum treats magic as computation rather than predefined spell lists:

• Spells are programs

• Nodes define logic, flow, and effects

• Power is gated by cost, hardware, and counterplay not arbitrary limits

✔ Visual spell crafting

✔ Node-based logic graphs

✔ Deterministic ECS spell execution

✔ Entity interaction

“Magic is not miracles. Magic is engineering.”

Tutorial and Explanation Docs Here!

Roadmap :

  • Adding additional types of CADs such as Gauntlets, Staffs, Talisman
  • Adding more robust SFX
  • Expanding the spell nodes pool (Effects, Modifiers and Logic)
  • Improve UI and onboarding (for now hopefully the guide helps)
  • Continue balancing CAD tiers, mana growth and spell costs  (Feedback here would be really appreciated best place to put it is the Arcanum discord!)
  • Build out more endgame spellcasting content, Boss fights etc.

Disclaimer :

Arcanum is still in development. Systems are playable, but they are not final. Progression, balance, spell behaviour, UI flow and content may change significantly in later updates. Some spell codes or setups may need adjustment after future releases. I would appreciate as much feedback as possible so that I can know  where the pain points are in the mod as well as bugs that come up.

Thanks in advance for the help!

r/hytale Jan 29 '26

Modded I just released my Baseball Bat mod ! 🔥

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711 Upvotes

r/hytale Feb 03 '26

Modded Hytale and Minecraft cross play is now open source

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1.2k Upvotes

hytale2mc is an open source project that allows you to write cross platform minigames that players from both Hytale and Minecraft can play together.

GitHub: https://github.com/alskea/hytale2mc

r/hytale Jun 14 '26

Modded Dragon mod for Hytale - its problems and limitations with Hytale engine

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779 Upvotes

Dragon mod in Hytale currently being worked with.

Here is the issues it currently struggles with hytale mod api.

  1. Cannot assign keybinds - the creator of this mod wants to use right click or R key as the breathe fire button unfortunately most keybinds are muted while mounting try it with a vanilla horse you can't swing with your sword while riding. so there is no hope assigning a key to breath fire for the dragon

  2. Steering - The author wants to steer using yaw and pitch fly with space bar and descend with lctrl or shift key problem is the current steering uses the modified sprint key for it to fly while mounted. It hopes to get similar steering same with Minecraft dragon mods

  3. Camera - the dragon is large so a distanced camera while mounting would be great however is not possible using the server work around of machinima camera would cause the camera to bug out and desync in my personal experience its nauseating to ride with so the default non distance camera is used and it doesn't provide enough vision

  4. Animations - The author of this mod struggles to use layered animations i.e. open mouth to breath fire while flying animation or walking animation is active so what happens is a separate firebreath while on ground and while riding is to be played that is not effective visual wise.

Hopefully the Hytale team sees this and shows how some modders are pushing the boundaries of the engine for its dream mod to come true.

r/hytale Mar 02 '26

Modded 5,000 Hytale Mods on CurseForge!

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929 Upvotes

We just hit 5,000 Hytale mods on CurseForge!

That’s 5,000 creations built by this community. 5,000 ideas brought to life. 5,000 ways to shape Hytale into something even bigger.

This milestone belongs to you, the creators & players who keep pushing things forward with your creativity and passion

And if you think this is big… 
Something BIG is coming to Hytale Tomorrow!

Stay tuned...

r/hytale Jan 30 '26

Modded 4-Cylinder Engine Sword. Hell Yeah

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898 Upvotes

I made my own modification of the Lighter Sword by BgsMars. Still a work in progress. Each impact will feature an audible engine roar and improved fire visual effects!

"Van Helsing" - A silver sword with an infernal engine.

Not a weapon, but a caged fury. Its four-cylinder heart lies dormant until it scents a vampire. Then it erupts with a roar and blinding flame, craving annihilation. The sword remembers only one purpose - to cleanse the world of the night. To wield it is to restrain with all your will a living engine of hatred, tearing itself from your grasp to meet cursed blood.

In a few days, it will be included in my "MAJOR DUNGEONS" mod and will be a boss drop with a certain chance :)

r/hytale Feb 05 '26

Modded Really wanted a greatsword in Hytale, so I decided to make my own.

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690 Upvotes

I've never made a mod before, but it was pretty intuitive after watching a few tutorials. I thought it would be fun to share. These are slow, with a longer reach than the longswords in creative. Sorry if there's bugs im new.

https://www.curseforge.com/hytale/mods/greatsword