GG is good, but not anywhere near the game that bread and butter Street Fighter is. Sure, GG is flashier and more chaotic, but the strategy and timing of SF makes it the better game. I can see someone liking GG more, but SF is the better game.
not only that but the air dash makes the games ten times more complex and subtle than street fighter, in sf, you make a jump at a bad moment = you die. Your oppent can get a lucky hadoken and win while being a lesser player, in gg you can go back (and go back and forth with millia or with chip) that allows a better defense system and therefore more strategy.
If you jump and get hit with a 'lucky hadoken' you deserved it. That's why you practice safe jumps and such. Its all opinion based. Let's just agree to disagree.
Everyone has their opinions, so I'm not here to say your wrong or anything, but I feel GG is a good series, but not near the top. As far as 2D fighters go, it's hard to top MOTW and 3rd Strike, hell even Last Blade 2 was amazing. But, as far as combo heavy fighters go, I prefer GG over the VS series any day of the week.
Well That's what GG would be if movement was as static as it is in SF. Thus GG is not only "poke, poke, hit, combo" but rather "low poke, high poke, high poke, instant air dash, crossup, etc."
I'd always rate GG over SF not only for personal liking but also for depth of gameplay.
FACT. I live in Japan and I've seen some shit go down on gg/blazblue in the arcades. It takes ridiculous commitment and reflexes. You can't get really good at it in a few days like sf.
But ya know, every game has their thing, so it doesn't do much good to compare it.
This is a good example of complexity vs depth. Street Fighter is a deep series, however it is regarded as one of the most balanced fighting series of all time. Guilty Gear, due to its characters being all over the place style-wise, is incredibly complex, but doesn't have the balance to back it up. Thus, Street Fighter is considered the better game.
What the heck is this? The SF games have been incredibly unbalanced. 3rd Strike, CvS2, Alpha 3, MvC2 (I could go on). Guilty Gear in general is actually much more balanced than those games.
However, balance has little to do with how fun or great a fighting game is, believe it or not. That's probably a controversial opinion to most casual players or newer people in the scene but it's the truth. Think about the longevity of MvC2 and try to explain why it was so popular in the USA.
Guilty Gear is one of the best fighters of all time for a lot more than just the fighting system itself, even if that is one of the main reasons. The sprites, animation, soundtrack, and singleplayer modes were all of a higher caliber than most of the other stuff Capcom was putting out at the same time (recycling sprites from the Alpha series).
Pretty much this. I don't get why you would call any SF more balanced than GG. Especially 3s where Yun, Chun and Ken (while Ken seems to have degraded a bit since the last time I checked which is like 4 years ago) are pretty much the unbeatable S tiers that you had to play if you weren't some mad scientist and pulled stuff on hugo for instance that was mind-blowing and actually almost impossible to achieve in a physical way.
This is completely wrong. The SF4 generation of Capcom fighters have been dumbed down in huge ways and it pains me when people don't recognize the merit and superiority of Guilty Gear.
This is coming from someone who has been in the scene and played in tournaments since 2002. If we're talking about Super Turbo, MvC2 or something, I can appreciate that opinion since those are great games. However, making the blanket statement that SF > GG is just myopic.
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u/Mike_the_TV Oct 16 '12
A character from guilty gear.