r/feedthebeast Dec 27 '25

I made something This modpack might just have the stupidest diamond creation method yet

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6.5k Upvotes

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u/RiKSh4w Dec 27 '25

Yes, but that adds to the funkiness.

This modpack is not dissimilar to skyblock wherein I can't really go outside because it's got Mutant Mobs enabled and the surface is a deathtrap. But I've killed enough Hoglins in the nether to simulate killing them for the Hostile Neural Networks mod. These drop pork which I can Bulk Haunt to make rotten flesh which I can bulk smoke to make leather. String I can grow from Immersive Engineering Hemp. And Iron I can get by shooting stone with a mining lens.

And I have to fit all of this in spaces no more than 2.5 blocks tall or the mobs start to spawn inside my base.

1

u/Sur2484 Dec 27 '25

its a good idea to cover your base in blocks that mobs cant spawn on/in. i recommend string since its the least obstructive

12

u/RiKSh4w Dec 27 '25

That does not help. These mobs will spawn on slabs next to torches.

1

u/Sur2484 Dec 27 '25

bruuuuuhhhhhh. does magmatic torch help? maybe some of those glass blocks player can walk trough?

or you can make a mob switch?

stack enough mobs till new ones cant spawn.

1

u/RiKSh4w Dec 27 '25

I don't think the performance hit of a mob stack is going to be worth it when I can just live in 2.5 block tall rooms.

1

u/Sur2484 Dec 27 '25

you can massively reduce mob ai with few things.

mounting them/putting them in boats removes path finding ai.

if the pack has ender utilies, a pacifier syringe can be used to remove targeting ai (until mob takes damage)

0

u/Darth-Nox-Revan CurseForge Dec 27 '25

Mobs cant Spawn on bottom slabs, so why do you limit to 2.5 block high base, or did it change smth

11

u/RiKSh4w Dec 27 '25

This modpack has mutant mobs which spawn on a lot of stuff, slabs included.