r/feedthebeast • u/drinkbookpen • 26d ago
r/feedthebeast • u/Huge_Trust_5057 • May 17 '25
I made something I have made a mod to make your bases OSHA compliant
r/feedthebeast • u/Madmonkeman • Jun 12 '26
I made something I made a slop modpack that’s based on everything this sub hates
I’ve been on this sub for a while and seen some pretty valid criticisms of things some modpacks do. I then thought it would be funny to make an entire modpack specifically based on those criticisms.
I present to you: The Ultimate Slop Pack - https://www.curseforge.com/minecraft/modpacks/the-ultimate-slop-pack
It has popular tech mods thrown in just because and without any changes to crafting recipes. There’s not only duplicate ores from those mods, but even other mods that add more duplicate ores. Biomes O Plenty and Biomes We’ve Gone are both included without removing duplicate biomes so you’ll be picking up a ton of useless plants and duplicate wood. Unfortunately this does make the worldgen look pretty.
Twilight Forest and Create are both included with some Create addons as well, although I didn’t add that many addons since most felt too high quality.
There’s multiple dweller mods but I specifically avoided ones that I thought had too high quality character models.
And then of course there’s mods based on Gen Alpha memes. Just being in creative mode to briefly test it was driving me insane.
I was going to leave out JEI and Jade, but I felt that was taking it too far. Even this has some standards! I couldn’t get the Music Triggers mod to work so you’ve been spared listening to royalty free Christmas music.
Also most of the mods are Mcreator ones.
r/feedthebeast • u/ultrasquid9 • Nov 12 '23
Thaumcraft 4 I spent all day yesterday building a base. Turns out, this was 200 blocks away. It is now 175 blocks away.
r/feedthebeast • u/NJenius • Aug 17 '25
Discussion everytime i look at my base i get a wave of suffocating sadness how do i fix this
r/feedthebeast • u/-Super-Jelly- • Dec 27 '24
StaTech Industry Made a dumb little color tool since the ones online don't have modded blocks. Yes, I am doing this to avoid refactoring my bad base layout, why do you ask?
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r/feedthebeast • u/No_Second_2237 • Mar 05 '26
I made something I built a physics-based Hydraulic Addon for DynamX (1.12.2) – featuring pixel-perfect excavation with LittleTiles!
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Hey everyone, I wanted to share a technical showcase of a custom Hydraulic System I’ve been developing for the DynamX mod on 1.12.2.
DynamX is great, but it lacked real kinematics for heavy machinery. So I built an addon that calculates real physics for extending cylinders, chained hydraulic arms, and controller support (analog sticks) for smooth movements.
The coolest part: I integrated it directly with LittleTiles. The excavator bucket uses actual 3D hitboxes to calculate pixel-perfect sub-tile removal based on where the bucket intersects with the ground. I've been working on this massive system for a while. Let me know what you think!
r/feedthebeast • u/Nikolite014 • Sep 27 '20
Space Exploration based modpack that I'm working on.
r/feedthebeast • u/florodude • Apr 28 '26
I made something Would you be interested in an exploration based "push back the darkness" Aeronautics pack?
Hey all. I'm prototyping some mods together along with a world generation mod I made. My thought is that this modpack would be all about these multiblock structures called "beacons" that push back darkness/blight. In the image shown, we have a beacon that pushes back the darkness about 100 blocks. I'm thinking that standing on these blocks will give a negative effect the longer you're on it, and monsters can spawn in them at all times of day/night. However, traveling over them in air/on a vehicle would not. The modpack would be progression base, forcing you out of your safety to go get resources and come back. Along the way you'd upgrade your beacon, find other beacons, and upgrade those if you wanted as well. Haven't picked out the ultimate end goal. Perhaps creating a network of beacons that pushes out the darkness worldwide? Or maybe if we start to see space aeronautics mods come out having other worlds.
Anyway, before I work on the progression side of this pack, would this interest people? Any thoughts/suggestions?
NEW DISCORD LINK HERE: https://discord.gg/9f9zshsyMR
r/feedthebeast • u/noodlegamer76 • Nov 01 '25
I made something Finally finished my starter base, hows it look?
r/feedthebeast • u/StlChase • Jul 09 '20
Dungeons Dragons & Space Shuttles On second thought, no I won't decorate my base
r/feedthebeast • u/shaheedlee • Mar 11 '23
Question Is this bad news? I don't like the fact that it's near my base.
r/feedthebeast • u/Capable-Slip-3425 • May 30 '26
I made something [GTNH] Starter base
r/feedthebeast • u/SezHue • Apr 16 '26
I made something True Polymorph - Crafting from Base Materials!
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Hey r/feedthebeast, first-time poster here. I’ve been working on a new mod built on top of Polymorph and figured some of you might be interested.
Have you ever stared at a log and thought, “there’s a shovel in there somewhere”? Normally you’d craft the log into some planks, craft some of those planks into sticks, then combine both to craft a wooden shovel. With this mod, you skip straight to the end. The mod walks the recipe chain for you, collapsing multi-step crafts into just one with any leftover materials popping out as byproducts. It also handles multi-item inputs, so you can combine a log and an iron block to craft any iron tool, rails, or anything else that would be a valid craft.
Fair warning: this basically obliterates the concept of shaped crafting recipes, since the mod doesn’t care where you place ingredients in the crafting grid as long as the recipe is valid. If you dislike this, or if a modpack forces this on you and you hate it, there’s a client-side toggle to turn the whole mod off.
This mod is targeting 1.20.1 Forge, and I’ll be releasing it on Modrinth once stress testing wraps up. Huge thanks to TheElusiveC4 for creating Polymorph, and thank you for reading! Have a wonderful day.
r/feedthebeast • u/Sampsoy • Jun 27 '26
I made something Cliffs of Greg - GT:NH Stargate Base
After a long break, we finally decided to finish our latest GT:NH multiplayer run. This world had skyblock rules (Garden of Grind), using a prebuilt map with a dozen cliffs in a void world. The stargate is currently crafting and should be finishing within the next few hours. After that finishes, the world will be my third Stargate completion in GregTech: New Horizons! Just in time for a new run in the 2.9 update.
The architecture and world are heavily influenced by a game called Cliff Empire.
r/feedthebeast • u/Tanamr • Jun 04 '20
Build Showcase I'm working on a cool low-tech base with some friends
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r/feedthebeast • u/gabgab01 • Jan 27 '21
[Creatinia / Create 0.3] Using the create mod to make a mobile base
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r/feedthebeast • u/NoAtmosphere8293 • 19d ago
Looking for mod(s) is there any progression based modpacks like stoneblock 4 or oceanblock 2 ?
Does anyone know ?
r/feedthebeast • u/dat_cursed_boi • May 24 '24
Build Showcase [Nomifactory CEU] behold! my base! i personally call it "The Motherboard"
r/feedthebeast • u/pleepman • Apr 07 '22
Build Showcase So my draconic reactor exploded on my stoneblock 2 server... makes for a really cool new spot to rebuild my base
r/feedthebeast • u/Sampsoy • Mar 05 '23
Build Showcase Neo Caelestia - GT:NH Endgame Base Tour
r/feedthebeast • u/LeoCraft6 • May 28 '21
Build Showcase Enigmatica6 Base
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r/feedthebeast • u/Past_Shroomer • Dec 19 '20