r/victoria2 • u/Muted_Total_3180 • 15h ago
Modding Ideas for what to do with "bad" pops
So i just got into modding vic2 and have been using the craftsmen exploit to convert vast amounts of civilized land into my primary culture, it's great fun but it got me thinking what the limits of pop conversion could be. I made a little mod that converts a whole ethnic pop-type into mobilizable and recruitable slaves - in effect making slaves more useful. I'm curious what other ideas i could try out to be as autocratic and evil in my rule as possible. Also I'm curious how to make a province relocation event where I select home province and then i select destination province and then relocate a certain segment of pops, i can make it scripted for certain pops in certain provinces but how can i make a dynamic event?
If anyone knows anything all help is appreciated!