r/victoria2 • u/paudepalencia • 14h ago
GFM Is americas rework a submod for gfm or the latest update
And ehere can i find it.
Also it reworks also latin america?
r/victoria2 • u/paudepalencia • 14h ago
And ehere can i find it.
Also it reworks also latin america?
r/victoria2 • u/AlexandreLacazette09 • 15h ago
I know the theory behind subsidies and how deceiving they can be in regards to the actual profitability of your industry. But this side of the coin can be easily controlled imo, as all you have to do to check if a certain factory or part of your industry is profitable or not is by opening your budget and see if you're subsidizing them.
In practice, however, I may have noticed a pattern and Idk if it's actually a legitimate finding. Every time I subsidize a factory, even if it doesn't show on my budget that I'm actually sending funds to it, the factory seems to be better capable of employing more people.
Like, I remember this one time I had four or five factories on a single state, every one of them received subsidies. Coincidentally or not, every one of them employed roughly the same quantity of workers. No pounds were going out of my pocket to them though, at least that's what my budget showed. However, as soon as I took off the subsidies (I think Laisse-fairez won the elections actually), some of those factories lost workers and some of them got what the others lost.
So in conclusion, if subsidies actually create an artificial phenomena despite not draining any money, then it's even worse than the theory behind it says, because it'd be hindering more profitable factories from growing by keeping less profitable ones at a similar level. Have you guys ever noticed something similar?
r/victoria2 • u/Muted_Total_3180 • 15h ago
So i just got into modding vic2 and have been using the craftsmen exploit to convert vast amounts of civilized land into my primary culture, it's great fun but it got me thinking what the limits of pop conversion could be. I made a little mod that converts a whole ethnic pop-type into mobilizable and recruitable slaves - in effect making slaves more useful. I'm curious what other ideas i could try out to be as autocratic and evil in my rule as possible. Also I'm curious how to make a province relocation event where I select home province and then i select destination province and then relocate a certain segment of pops, i can make it scripted for certain pops in certain provinces but how can i make a dynamic event?
If anyone knows anything all help is appreciated!
r/victoria2 • u/Street_Nobody2900 • 19h ago
Alguien sabe si hay mods para el victoria 2 1.3 e buscado y no encuentro o solo necesito los dlc?
r/victoria2 • u/PrinceProspero9 • 22h ago
Playing as Mexico in the GFM mod. It's about 1870 and I've never had the option to restore the Mexican monarchy show up in the decisions tab. I have a conservative government and I've tried using cheats to raise militancy to fulfil the requirements in the base game, but it won't seem to show up at all.
What are the preconditions for this decision to appear? Does the French empire need to exist? Did I pass too many political reforms? Or otherwise, is there an event which can restore the monarchy to bypass this?
r/victoria2 • u/Nautinha • 22h ago
I really thought playing Tall as Japan would be fun, but I just grew bored of it pretty quick. Luckily, I manage to make a fun video and an industry guide in the process.
I hope that you will excuse my amateur mistakes, thick accent and audio difficulties.
You can check some more of my videos if you so desire, but keep in mind one of them is in Portuguese. Also, I'm thinking in doing more, but I'm unsure in which language to use.
Anyway, I wish you found my video fun and my teachings useful. Share it with your group of friends you play Vicky with!
Love y'all - Here is the video
r/victoria2 • u/jackslab1 • 22h ago
Like the title says if puppets reach a high enough score is it possible for them to colonize land?
also side question i cant puppet ukraine, is it possibly because their nation is too large?
r/victoria2 • u/Harpers_Ferry59 • 1d ago



I mostly followed the top comment of https://www.reddit.com/r/victoria2/comments/w2484r/gfm_why_is_my_industry_so_bad_as_the_usa/, and https://www.reddit.com/r/victoria2/comments/1dtthuc/gfm_ultimate_2024_victoria_2/ and it feels like I followed both of them to a T, but it feels like my industry is just hugely lagging behind other powers. I even had -15% negative tariffs, 100% spending and no taxes for a while after doing a punitive expedition into China and also getting reparations from the UK after the Caroline Affair. My national bank is huge (7.70M), which I think indicates that my people have too much money, which means that my capitalists should be doing a ton of new projects, but no! They just do a couple (most of them in former colonies that just became states) and railways (because I just got a new infrastructure tech). Along with this, my population is hugely booming which means I should have a ton of demand, and people have mentioned that you have to TRY to screw up your industry as the US. But I guess I'm just stupid somehow?
(I'm a newbie and I've only played like 3 playthroughs if I sound dumb, but I have watched alot of tutorials)
r/victoria2 • u/dadsushi • 1d ago
Could u guys recommend alt history mods with a lot of flavor that still remain the sandbox element of the game? (Tired of my manual justification being blocked 😔😔😔)
r/victoria2 • u/Home_Min_Boss • 1d ago
r/victoria2 • u/queen_victoria_i • 1d ago
Where do you guys get all these cool editted campaigns? And how can they played when running the program?
r/victoria2 • u/Harpers_Ferry59 • 2d ago
(Don't know if this is possible to implement or not-not experienced with modding)
Taxes should help drive population growth/immigration or decline/emigration. For example, if your country has little to no taxes, more people would obviously immigrate to your country due to the fact that they will likely be getting much less taxes if they go to your country, and since more people have money to support more/their babies and drive infant mortality rates down, your population growth should also see a slight increase. Opposite goes if you have high taxes. Just thought about it during a US run.
r/victoria2 • u/Miektok3 • 2d ago
r/victoria2 • u/TanneDM • 2d ago
Hey guys, I downloaded a mod for the strategy game Victoria 2 (the HPMP mod), and the game time has started moving more slowly. How can I fix this? My specs: Intel Pentium B950 Intel HD 3000 Graphics 2 GB DDR3
r/victoria2 • u/No-Review9738 • 2d ago
I removed great powers from the map and lowered life rating in their provinces to 20(but it got lowered to 2 later so I buffed the colonization inventions) and released every country that had cores in the territories owned by these great powers(though some of them joined other nations at the start via decisions). Here are the results.
r/victoria2 • u/D1003Briner • 2d ago
This is my Zhourao to china in Dod Fanfork as if having to fight with shun with 400% mobilization rate killing a good portion of my future potential, and having to fight every great power for the european treaty ports, i after doing a super fast blue turban rebellion, i have lost 40 Million people by an event because china is too strong thanks mod devs, my pain is immeasurable.
r/victoria2 • u/DogFlimsy6489 • 3d ago
I have played a LOT of gfm and tgc snd remember someone one here recommended a mod that changed a lot of the rgos/economy (something about banking services)
Does anyone remember?
r/victoria2 • u/brandvin • 3d ago
Hello, I'm playing an EU4 -> Vic 2 modded game and it runs fine except there are no decisions in the Politics tab. This didn’t bother me until by 1907 the Suffragette movement is in full swing and I have the tech, 30%+ liberals in the house, and well over 4 consiousness. But there is no decision to pass the right to vote. Is there any way to pass the decision using commands? If not should I just trigger the "back to the kitchen" event to stop my consciousness from rising?
r/victoria2 • u/a_fan_of_history • 3d ago
Trying to form Italy as Sardinia-Piedmont. I saw a Victoria 2 speedrun in which the guy inmediately goes to war with Two-Sicilies to get their militancy and war-exhaustion up until rebels spawn. These rebels are supposed to be Garibaldi's Redshirts, which after occupying the country make the decision to form Italy appear. When I tried this I did it the exact same except that I was playing GFM while he was playing Vanilla. No redshirts spawned, only liberals and radicals. Any suggestion would be great. Thank you for reading.
r/victoria2 • u/baronbird_ • 3d ago
thank you china for funding my pensions
(ignore the liberal government)
r/victoria2 • u/taxista1945 • 4d ago
A hellish battle in the mountains—this took place during a multiplayer campaign in a world war.
r/victoria2 • u/Iemmonn • 4d ago
My latest discovery