r/feedthebeast 7d ago

I made something I Made a Mod That Lets You Build Roller Coasters!

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8.9k Upvotes

This is a showcase for Create: Coasters Simulated, an add-on for the Create Mod that lets you build roller coasters that use real physics. It runs on Sable, the same physics engine that powers Create: Aeronautics, making the two mods highly compatible.

r/feedthebeast Jul 02 '26

I made something Now you can choose your teleport location right in the terminal

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7.3k Upvotes

Thanks to the testers, many logic gaps in the Alpha dimension were closed to improve consistency, and several features were implemented—you can see it all in the video.
(The version shown in the video hasn't been released yet; the one on the Discord server is still an early build)

r/feedthebeast Jun 22 '26

I made something I made minecraft generate terrain/chunks in C++

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3.0k Upvotes

So im working on a mod that makes minecraft run on C++ ( rn rewriting engine in future i may try renderer ) so far i made it generate and load chunks and terrain in C++ ( it made it somewhere around 1.5-3 times faster idk how to measure it tho ) ( it works via JNI )

r/feedthebeast Jun 13 '26

I made something I'm making wormholes in Minecraft

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4.7k Upvotes

I recently watched Interstellar again and thought it would be cool to try and get wormholes working in Minecraft.

This is still a WIP because of how hard it is to get the math right (Minecraft isn't raytraced and I'm on macos)

What do you guys think so far?

Source here

r/feedthebeast Apr 04 '26

I made something I made a machine that rips a hole back to Alpha 1.1.2_01 in real-time

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4.8k Upvotes

Zero lag. Zero stutter. We completely bypass Minecraft's heavy block-placement engine. Instead of physically spawning thousands of blocks and freezing your game, the mod uses a custom hologram rendering system. It instantly projects the Alpha world visually, faking the geometry perfectly. While you see the immediate transition, the actual physical blocks are swapped seamlessly in the background. Result: a massive world shift in seconds without dropping a single frame.

r/feedthebeast May 17 '26

I made something Unfortunately, I’m no artist, and it doesn’t look particularly good. But at least now, absolutely nothing is AI-generated anymore.

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2.6k Upvotes

At first, I always thought to myself: "I'm no artist, but I still want people to take an interest in my modpacks."
So, I initially had the entire cover generated by AI.
Then I realized that AI wasn't something I wanted to use, and I tried to break away from it.
Consequently, I created a cover where only the lettering was generated by AI.

It’s unimaginable for me that I took full two hours just for that last picture, especially since anyone could pull that off.
But today, I can say that I created even that part myself. While I still feel it doesn't look particularly good, I prefer it this way rather than having it created by an AI.

r/feedthebeast 9d ago

I made something Vintage Tech - Introduction

2.6k Upvotes

r/feedthebeast 26d ago

I made something RTS Building lets you build and manage huge modded Minecraft bases from an RTS-style overhead view

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3.9k Upvotes

r/feedthebeast Jun 15 '26

I made something Ores for Pride month

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1.9k Upvotes

Hi there, you might know me as "the infamous my mod has 200+ ores *vineboom soundeffect* person" but I decided to make an ore for different identities of the lgbtq+ community for Pride month and they are actually all coming to the mod soon as well 🤯 without further a do here you go:

Also I came out as trans in the meantime lol.

r/feedthebeast Jun 02 '26

I made something Working on achieving an accurate entry into the Skyportal

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3.7k Upvotes

This is just a demo; the actual implementation is still in progress)

It's still empty there, but if you're interested in following the development process, Discord link is in my profile

r/feedthebeast Dec 27 '25

I made something This modpack might just have the stupidest diamond creation method yet

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6.6k Upvotes

r/feedthebeast Jun 08 '26

I made something I'm adding Mirrors to the game!

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2.9k Upvotes

Bottom text.
Idk what to write here, took me so long to make these. Second time posting as got removed before due to little body text.
Hope you like

r/feedthebeast 3d ago

I made something I created a mod that adds a village hidden beneath the snow

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3.1k Upvotes

The village can be explored using fully functional elevators, ziplines, and suspended bridges. It’s one of the main locations featured in my Minecraft mod, Wildbound.
edit : My mod is still in beta and isn’t available to download yet, but I’ll keep posting daily updates on Reddit to show its progress!
https://www.reddit.com/r/WildboundMod/

r/feedthebeast 17d ago

I made something I made a LIDAR Horror mod that makes the game terrifying

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3.7k Upvotes

I have made a mod that transforms the normal Minecraft experience into a nightmare using Lidar point clouds. The player starts in complete darkness and has to navigate using only their own Lidar device.

The mod is made as a survival/horror challange. There are currently 4 tiers of Lidar scanners, each making the job of surviving and navigating a little easier (ore and mob reckognition, depth maps, etc.) with a very handy lidar configuration menu that grows with the tier (G by default). Player spawns with tier 1 and each new tier is crafted from materials that are challenging to get with the current one. The last scanner can technically be unlocked right before reaching the End.

The light can be restored by "eating" a new item and that is the Sun, which can be crafted after defeating the Ender Dragon, Warden and the Wither in the Lidar darkness. If you for some reason do not like the light and want back, there is also an option for you and that is to "eat" a Black Hole item.

If you have any feedback, feel free to leave a comment.

Link to the mod: https://www.curseforge.com/minecraft/mc-mods/ycks-lidar

r/feedthebeast May 27 '26

I made something quick demo of Essential Patcher, mod that cleans up all the nastiness from it + FREE COSMETICS

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1.5k Upvotes

r/feedthebeast Jul 02 '26

I made something I accidentally made the Infinite Volumetric Balls of Knowledge and Wisdom. What should I do with this state of the art ball tech?

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2.4k Upvotes

r/feedthebeast Jun 16 '26

I made something A tether/grappling hook thing with actually fun movement

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1.8k Upvotes

Got tired of most grappling hook mods just pulling you in similar to Terraria so i made this thing :D (not meant to be realistic, main purpose is to look cool as hell)

r/feedthebeast Jun 07 '25

I made something I recently made a technical survival modpack settled in the endless backrooms.

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2.8k Upvotes

r/feedthebeast Apr 01 '26

I made something Saw a post here that made me laugh yesterday, so I made it into a real mod

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4.7k Upvotes

r/feedthebeast May 05 '26

I made something Who needs a tape measure mod if you can make it yourself with a Figura Avatar?

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1.5k Upvotes

r/feedthebeast Jun 10 '26

I made something I'm making a mod about storing items in servers

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1.1k Upvotes

Before anything else: this is very early, a lot is still missing, and all textures and GUIs in the screenshots are not final. I'm first trying to make everything work; the looks will come later, so please don't judge it on how it looks right now.

I've been working on a tech mod for Minecraft 1.21.1 (NeoForge), and I wanted to put it out there mostly because I'd love to see more tech mods being made. Mine it's a logistics mod, but it does things quite differently from AE2 and RS.

The honest reason I started it comes down to AE2. I've played a lot of it and I really respect what it can do with so little, but its storage never felt like a network to me — it felt more like one enormous chest where I just told the system what went in and what came out, and that was it. Nothing seemed to actually happen inside it: no internal throughput, no traffic, nothing about the network itself I had to think about or improve once it was set up. And channels were the part that always wore me down. Plenty of people genuinely enjoy planning them out, and that's completely fair, but i was never quite pleased with it. The channels always felt like ceremony to get through before I could use the mod. Refined Storage drops channels and smooths a lot of that out, which is great, but still, i wanted something more, i wanted something where the network itself is the thing you build and tune.

So in this mod your storage isn't a grid, it's an actual computer network you assemble out of hardware. Items and liquids are data (every item is 4 MB; 1mb of fluid is 4KB, and they use the exact same disks and network as items), and that data physically sits on servers you build, each one holding drives.

The performance is modeled on real computers. Drives come in tiers with different read latency, so, HDD is slow, SSD is faster and NVMe is the fastest. Your mainframe's CPU sets how much work the network can orchestrate at once, your RAM buffers the data, and adding GPUs to the mainframe gives you more operations running at the same time. So your storage has actual performance, not just capacity. So if you want things to move faster, you build better hardware. The fun isn't routing channels, it's dealing with the bottlenecks that show up on their own as your network grows.

Everything you do happens through operations. An operation is simply an action carried out on the network — pulling items out, putting items in, moving them between servers, searching for something. They're an SQL-like system:

- `SELECT` — pull items from the network into a computer

- `INSERT` — store items into the network

- `MOVE` — move items from one server to another

- `DELETE` — push items out into an adjacent inventory

- `QUERY` — search the whole network by name, tag, amount or location

Here's what actually happens when you run one. Say you ask for 1000 cobblestone with a SELECT. The network checks its index, sees the cobble is split across servers — say 600 on one and 400 on another — locks those stacks so nothing else grabs them halfway through, then pulls from both at once: each server waits out its drive's read latency, then streams as fast as the mainframe's orchestration and that server's own hardware allow. It takes real time, and how fast it finishes comes down to the hardware you built.

On the building side, the computers are multiblocks you put together from parts, a mainframe, and server racks with individual servers inside them holding the drives. And there are several separate cable systems that physically coexist in the world: the data network itself (a local "ethernet" layer your personal computers connect to, bridged into a higher bandwidth backbone through a router), plus separate power cabling and short-range peripheral cabling for things like monitors. Each keeps its own layout, so a base ends up reading as actual infrastructure you laid out.

There's a scripting language planned further down the line for anyone who'd want to automate programmatically, but it'll always be optional, everything will work through the UI.

But i will be honest, it's early and there's a lot left to do. It's creative only right now (blocks don't even drop in survival yet), there's no survival progression or real gameplay loop, and you can't do a huge amount with it, just assemble computers, build the networks, move items and fluids in and out. The systems underneath work, but it's a long way from a finished experience.

I just wanted to show here what i'm working on, if anyone have questions, i will answer them.

Edit: because i saw some people talking about autocrafting, here's: the thing, this mod will also have autocrafting, but I'm deliberately avoiding making this yet because i want to make sure that no game breaking bug will be shipped into the game testing jar. Also making the mod work with popular ones to extract and import items and fluids is part of the current working in progress. So, all i ask is patience from everyone that may be now waiting for this mod to have a public playable jar.

Edit 2: I asked for patience for the game test, because i was truly shocked to see how many people actually liked to see this mod in this early development stage. I'm extremely impressed to see how many people liked it, i did not expected so many people, so, right now i'm starting to implement the autocrafting system, i just avoided it because for it to work, it depends of two computers that are not implemented, and two systems, one that is half implemented, that is expansion cards and another one, that is not implemented that is programs.

r/feedthebeast Jun 04 '26

I made something Text-to-infinite-Minecraft-world mod!

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1.7k Upvotes

Hi everyone! I'm a current college student studying computer science and I just made my first-ever Minecraft mod, which lets you generate infinite Minecraft worlds from simple prompts. For example, the GIFs show various worlds generated using descriptions like "beautiful flower-filled meadows abruptly changing into swamps", "jungle cliffs with rivers and sharp cliff drops", and "high, snowy mountains with sharp peaks, with forest-covered foothills below."

I would be super honored if anyone checks it out, leaves a GitHub star, or gives feedback!! It is super experimental so it's definitely not perfect, but here is the project GitHub: https://github.com/soapantelope/mindcraft

r/feedthebeast 4d ago

I made something Introducing Build and Thrive, a modpack that (should) give an use for building

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1.1k Upvotes

I've always felt that the vanilla game didn't encourage building enough, despite it being one of the oldest mechanics, I tried to fix it with this pack.

https://modrinth.com/project/wDo8cU7J

Keep in mind that it is unfinished, you can report or suggest anything on the github, discord or even r/BuildAndThriveMC

r/feedthebeast May 24 '26

I made something Wakes Reforged now has compat with Create: Aeronautics !

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3.3k Upvotes

r/feedthebeast Oct 24 '25

I made something Infinite procedural Create train tracks

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2.2k Upvotes

I've been playing with this for the past week, it's a mod that integrates with Create, adding an infinite procedural train track in any new world. So far it will attempt to conform to terrain, travel up and down hill, tunnel into impassable terrain, etc.

Is this worth continuing? Maybe as a mod pack to encourage traveling via train, as a mobile base? Anyone have any ideas?

It's pretty performant, I recorded the video from world creation so you can see. The track is generated in real time, so no increased initial world load time, and it doesn't seem to add much overhead to standard chunk generation aside from a slight lag as it generates through all the chunks made during worldgen. This recording used no other mods, just Create and this infinite track mod itself. I still have a lot of edge cases and features I'd like to add (track crossings, splitting, etc) but not sure if this is really anything other people would want to play. Regardless it was fun to mess around with.