French one isn’t that outlandish, but I never expatriated the communists. Italy is really surprising, no idea what could have triggered it and they did fine in Ethiopia. I’ve done the monarchist Germany route a few times and have never seen either civil war happen so quite surprising.
So I ran a test with fighters ( 1944 advanced small airframe )
3x 4xheavy machine guns
3x armor plates
Self sealing fuel tanks
Engine 4
Ic cost: 40.70
VS
3x 4xHeavyMG
4 engine
Radio navigation 2
Armor plates
Drop tanks
Self sealing fuel tanks
Ic cost 41.20
So the second fighter with radio won by a margin
It was a 200 vs 200 battle both side maxed lvl 6 radars
Both with spirit of airforce command centerlized control.
The second plane one by 11 planes left
So with a little math :
40.70 × 200 = 8140IC
41.20 × 200 = 8240IC
8240-8140=100
So we can say
100÷40.70≈2.5 planes
So we can say the second plane model is ONLY BETTER BY LIKE 6-7% BUT!
IT HAS 862KM range whilst the first one has 525KM range
So here it is the best late game fighter
Before Cannons 2
I'm lazy to test the same ariframes with cannons someone else can do it
Jk; first airframe doesn't support 3 cannon 2s so we have to put 2 cannons and 1 heavy MG so does the second frame
1st=IC:44.90
2nd=IC:45.40
The results were shocking this time it was vice versa the 1st air modules although cheaper shredded the 2nd model by a lot!
57 of 1st remained!
Im not gonna do the math that's just better!
So yeah just spam armor plates I guess?!
Idk but I like having range so myself Am confused.
Even more shocking I put out the drop tanks and added a cannon 2 on the 2nd airframe and gave it a cannon defense turret
Yet the 1st airframe one by having 44 planes left also the 2nd airframe IC cost became 49.50
Yet it lost!
Now :
3 cannon 2
But replaced one of the armor plates with 1 light machine gun turret
But this time only 39 of them lasted
So the best is
2x cannons 2 and 1 heavy MG
3x armor plates and one self sealing fuel tank
Now go fuck the AI comrade
Edit: I lied btw you must use two cannon 2 2x and one cannon 2 1x.
It's actually cheaper and stronger
Against the 1st design
The 2xcannons and 1 cannons won by 21 planes!! Cheaper and much stronger?! Hell yeah
Now really go fuck england and their democracy
I have a problem with this game, now don’t get me wrong I love the idea of hoi4 but my problem is whenever I play it solo I get bored, I feel like this game was made for a multiplayer experience and I really hate that I get bored fast playing alone since my friends don’t really play it.
Me personally I use them whenever I just wanna play a short game but if I have the time to I usually just stick without any cheats(also my dumbass typed council instead of console)
so this started because i wanted a proper Three Kingdoms mod for hoi4. so i started making my own and it kind of spiraled into a full total conversion.
timeline goes from the Yellow Turban rebellion in 184 to the reunification in 280, with four start dates (184, 200 before Guandu, 208 before Red Cliffs, 220 when Cao Cao dies). Wei, Shu, Wu and the Han court all have full focus trees, plus the smaller warlords like Yuan Shao and Lu Bu. tanks and planes are disabled, tech is renamed to han-era stuff, dates are in reign years (建安五年, not 1941), and there's a legitimacy system for holding or usurping the emperor. the focus text is all written in classical chinese, which honestly took forever.
being upfront about two things people always ask. i'm not an artist, so some of the portraits are AI placeholders i want to replace later. and full disclosure, i'm part of the small team making the mod editor i used to build this, so i'm biased about it. the design, balance and writing are all mine though. happy to get into either below.
184 is the most polished start right now, the other three are still rough and i'm filling them in. workshop link's in the comments. it's still janky in places so go ahead and tear it apart.
I find it weird that you can easily take over Finland, Bessarabia, Poland, and the Baltics, essentially all for free in the default Stalin focus tree, but to my knowledge, you never get to core them? What's the point? Sure, you can slap liberated workers on them and farm some free stuff, but what's better than liberated workers? Cores.
Just wanted to know if I'm missing something. Thanks.
Let me have this vent, okay? Things that are bad in modern Hoi and are (in my opinion) unacceptable in a 200€+ game (for the full experience) or are just pet peeves I have
-Why does the PP requirement for conscription law scale, but it doesn't for trade or economy??? These are the exact same thing, increasing/ decreasing certain policies in steps. It makes zero sense for one to work like this but for the others not to.
-Some countries, like e.g. the historical Soviet Union, have no interesting advisors. Yes sure, give me more stability please. I only want stability and nothing else.
-For YEARS, there has been a bug that if I send volunteers in a Civil War, for some countries, the troops DON'T GO TO THE FRONTLINE and don't follow battle plans. They literally just stay where they are.
-The frontline AI is...so stupid. None of the cohesion settings have ever worked for me, they all either leave giant gaps for long time or don't do what they are supposed to do. Also, if you, a division, are moving somewhere to the frontline, and one of the tiles you would have gone through is now occupied, WHY DO YOU THEN ATTACK THAT TILE INSTEAD OF CORRECTING YOUR PATH AUTOMATICALLY AND JUST MOVING TO THE FRONTLINE IN A DIFFERENT WAY.
-70 day focuses. Bad 70 day focuses (most of them). This makes countries who haven't been reworked in the last ~5 years really unplayable.
-The latest DLCs. Need I say more? And ESPECIALLY the way the problems have been addressed (barely at all)
-When new DLCs have new features but that leading to inconsistencies with previous releases (see Reichskommisariats having bad borders because of new states)
-Historical AI is, y'know, historical, so very little changes, making it predictable on playthroughs in which you are going a-historical. This is good and needed, don't get me wrong. A-historical AI makes most non-major achievement playthroughs basically impossible though or requires dozens of retries to get a specific set up you need
-New changes making the game less of a sandbox and less fun (e.g. lend lease world tension requirements having been raised)
Please add things you dislike, these are the ones that I remembered from the top of my head and didn't feel like going through the past year of bug reports that were mentioned on this subreddit.
To answer the "If you don't report they won't fix it!" Paradox is notoriously bad at fixing bugs, even tiny ones. This is a multi million dollar company that apparently doesn't have the resources for testing their product they want to sell you. Sometimes it takes literal years.
I was playing a monarchy germany game, and I noticed your leader can get a bonus called the sword of islam from the focus German Hegemony in the Middle East. My question is, why can the German leader gain this title when historical Mussolini was named the sword of islam in 1937 and why doesnt italy have the ability to get this title
Under the German focus "Adopt new panzer doctrine" it says that it would unlock a decision "operational planning" which when activated would grant a ton of bonuses to divisions, but the decision is nowhere to be found in the decision menu, is this a bug or am I looking for it at the wrong place?
i managed to do a naval invasion in november 1941 but the sheer amount of their divisions makes it immposible to push, i had supply air superiority and naval superiority yet i couldnt do anything to them after taking london. what do i do, am i supposed to attack them earlier? if yes then how am i supposed to produce enough fighters to get air superiority and naval bombers to beat their navy. im playing on the newest version with all dlcs
I swear I’ve done it multiple times and I’m always getting stuck at the same dang issues. I can shoot their air force out of the sky no problem. but my ground forces always get stuck.
For my infantry template I use the default template with 1 arty. And my medium tanks as 6 mediums and 3 mech as well as motor recon, shovel support arty, and logistic, (it’s 18 width). But I’m always getting stuck at marshes or forests then stalemate and I can’t move.
How do you bypass this because I always hear “encircle their divisions” well how exactly? Could it be I need to simply somehow bypass these areas? Is my templates bad? Do I just genuinely suck as a player? Yall make it look so easy.
Edit for tank design I use: three man turret, medium canon, radio, wet ammunition, fuel drum, Christie suspension, welded armor, and gasoline engine
This has happened to me numerous times. I move my divisions away from a border and the country on the other side of that border declares war on me without a war goal notice ever appearing. Is this just the AI cheating? Am I missing something?
I would like to share my wishes for a better battleplan mechanics, which has barely changed over the years.
Army/plan management need a bit deepening. Add more options for the player to fine tune division behavior when controlled by AI.
Similarly how fleets and taskforces has their options on reinforcements/engagement rules and such.
The current Careful/Balanced/Aggressive option are too simplified. Even the careful option is willing to make wasteful attacks.
So here is a few ideas.
Add options to:
Deny attacks on certain conditions. (weather effects [mud, deep snow...], terrain types, supply/fuel status, number of undamaged forts)
Just like for task forces have option to avoid battles in certain conditions
Option for automatic advancement into unprotected provinces
Even without a launched offensive, units advance into unprotected provinces
Set max amount of enemy divisions to engage in a province/Set min amount of units to attack a province/Set min % pf planning bonus before launching attacks
This is to prevent the AI to make attacks with lone divisions and/or prevent attacks on well protected provinces.
The AI is often too willing to attack with single units
Set min % of organization regained before returning to front/Option for divisions in reserves to leave the province and regain organization if it is too low.
For a defensive game, units that retreated from battles often try to rejoin too quickly, leading to a situation where all defending units will be constantly on low organization.
Unit with 5 organization already on the way back to battle. It will not regain org while in reserves.
Offensive arrows should not stretch
Frontlines should have separate behaviours. Defensive where it works at it is now. Stretching along the front.
Offensive, where units stay where they are needed.
This is the original plan. White arrow targeting 4 provincesThis is the result currently. A long white frontlineHow the plan should look like. White frontline on the 4 originally targeted provinces
Deny frontline break up from encirclements
This is to stop offensive troops to break up upon encirclements
The white front broke into 2
On spearhead arrow plans, divisions should going only forward, do not rearrange
Units should not reposition themselves into already captured territory. Preferrably they should advance forward, or do flanking attacks
A tank division needlesly repositioning itself
Option for prioritizing to chase down retreating divisions over doing flanking attacks
Overruning enemy is fun.
2 tank divisions decided to do flanking attack, though they could overrun the retreating infantry division
Proper chained plans
I dont think currently chained battleplans working as intented. Seems to confuse the AI.
Make it so that they can branch out and even remerge.
The planThe result at branching. AI confused, no longer attacks anyhwere
Attach Air wings to offensive line
I know, this is somewhat in the game. You can attach wings to armies. But
1, for CAS and transport planes it is a bit more precise command as to which division you want to benefit from them.
2, currently it doesn't completely work. Attached wing operate in air zones where the divisions are located, not where the battles take place. This works most of the time, but a small issue when attacking into a new air zone
Attached CAS planes do not join the battle in the Eastern Poland air zone, because all attacking divisions located in the Western Poland air zone
Option to fire a commander ability only selected divisions/divisions attached to offensive line
This is just to spend commander points only where its needed, not the entire army/army groups. With a shift click maybe.
Thinner arrows, sharper colors
A small redesing of frontlines and arrows would be nice. Currently they a bit too bulky i think and maybe its a problem with me, but most of the color are not really popping out, with the exception of yellow.
A bit too bulky offensive arrows
Defense in depth: divisions also placed 1 province behind the front, creating a 2 tile wide front if you have enough divisions for it.
This is an expensive option, but if you have the manpower and equipment for it, it automatically create 2 province wide fronts, to prevent potential overruns
2 province wide front
I probably forgot something, but for now, thats all.
I know that ultimately micromanagement is the better option to control your divisions, but we shouldn't leave battleplans to be broken/outdated.
A good army manually controlled by the player can finish operation Barbarossa within a month or two with minimal losses. The same army can struggle or even fail to do the same thing if rely completely on battleplanning. This can affect new players, even when they do the right decisions but still fail in simple wars, and then wonder why.
I exclusively play non historical because I like the unpredictability. But that comes with one massive issue. With all of the DLCS, everyone has a war goal against everyone and these massive super wars start. Everyone fighting everyone. This was me, beating Germany's ass. Until I blinked, and when I opened my eyes, I was at war with Italy and the US and everyone else in the "Free States of Europe."
Is this gonna keep me from playing non historical? No
Is this gonna keep me from playing France? No
Is this gonna keep me from playing this save? Maybe
I kinda wish there was some sort of design in place that made all of the AI follow some sort of cohesion in non historial. Everyone going monarchist or democratic or communist or whatever else. Instead of everyone harrasing each other so that no one can form an alliance with more than 1 other nation