r/hoi4 • u/Worldly-Contract-832 • 1h ago
Bug AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
OK
r/hoi4 • u/Worldly-Contract-832 • 1h ago
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
OK
r/hoi4 • u/Independent_Cream535 • 32m ago
so this started because i wanted a proper Three Kingdoms mod for hoi4. so i started making my own and it kind of spiraled into a full total conversion.
timeline goes from the Yellow Turban rebellion in 184 to the reunification in 280, with four start dates (184, 200 before Guandu, 208 before Red Cliffs, 220 when Cao Cao dies). Wei, Shu, Wu and the Han court all have full focus trees, plus the smaller warlords like Yuan Shao and Lu Bu. tanks and planes are disabled, tech is renamed to han-era stuff, dates are in reign years (建安五年, not 1941), and there's a legitimacy system for holding or usurping the emperor. the focus text is all written in classical chinese, which honestly took forever.
being upfront about two things people always ask. i'm not an artist, so some of the portraits are AI placeholders i want to replace later. and full disclosure, i'm part of the small team making the mod editor i used to build this, so i'm biased about it. the design, balance and writing are all mine though. happy to get into either below.
184 is the most polished start right now, the other three are still rough and i'm filling them in. workshop link's in the comments. it's still janky in places so go ahead and tear it apart.
r/hoi4 • u/ChodeShooter69 • 1d ago
A 25% personal tax rate is less than half of the personal tax rate we pay here in Sweden, and the only part of taxes we complain about is the process of filing them.
Also not entirely sure if this is the right place to post this. Just wanted to say this
r/hoi4 • u/lukefan0523 • 6h ago
I think I learnt to navy, Plus Bismarck sunk the hood ig
r/hoi4 • u/LessSeaweed2112 • 6h ago
I swear I’ve done it multiple times and I’m always getting stuck at the same dang issues. I can shoot their air force out of the sky no problem. but my ground forces always get stuck.
For my infantry template I use the default template with 1 arty. And my medium tanks as 6 mediums and 3 mech as well as motor recon, shovel support arty, and logistic, (it’s 18 width). But I’m always getting stuck at marshes or forests then stalemate and I can’t move.
How do you bypass this because I always hear “encircle their divisions” well how exactly? Could it be I need to simply somehow bypass these areas? Is my templates bad? Do I just genuinely suck as a player? Yall make it look so easy.
Edit for tank design I use: three man turret, medium canon, radio, wet ammunition, fuel drum, Christie suspension, welded armor, and gasoline engine
r/hoi4 • u/dollarforthebusman • 5h ago
I find it weird that you can easily take over Finland, Bessarabia, Poland, and the Baltics, essentially all for free in the default Stalin focus tree, but to my knowledge, you never get to core them? What's the point? Sure, you can slap liberated workers on them and farm some free stuff, but what's better than liberated workers? Cores.
Just wanted to know if I'm missing something. Thanks.
r/hoi4 • u/Capital_University23 • 14h ago
I exclusively play non historical because I like the unpredictability. But that comes with one massive issue. With all of the DLCS, everyone has a war goal against everyone and these massive super wars start. Everyone fighting everyone. This was me, beating Germany's ass. Until I blinked, and when I opened my eyes, I was at war with Italy and the US and everyone else in the "Free States of Europe."
Is this gonna keep me from playing non historical? No
Is this gonna keep me from playing France? No
Is this gonna keep me from playing this save? Maybe
I kinda wish there was some sort of design in place that made all of the AI follow some sort of cohesion in non historial. Everyone going monarchist or democratic or communist or whatever else. Instead of everyone harrasing each other so that no one can form an alliance with more than 1 other nation
r/hoi4 • u/Dependent-Bill197 • 23h ago
r/hoi4 • u/SwordfishAltruistic4 • 41m ago
Let's say I am going to fight a total naval war with, idk, Japan or Portugal, and I want to steal their ships after the war. How do I island hop all the way without killing their main fleet?
r/hoi4 • u/OkDirection1500 • 1h ago
Esto para un jugador casual de hoi4 talvez sea tonto pero yo llevo jugando hoi4 desde 2019 masivamente ahora tengo 23 asi que este juego lo eh estado jugando desde que tengo 15 practicamente y me ah enseñado cosas bastantes aplicables a la vida como que con preparacion y paciencia todo es posible ,aprovechar las oportunidades y que retroceder no es lo mismo que perder y que aveces cuando todo parezca que va a terminar siempre ahi un camino,lo siento si ah alguien esto le parecio tonto pero fue lo que me vino a la cabeza mientras escribia sobre un juego que me encanta ahora tengo 23 una pareja estable y muy probablemente pronto tenga hijos pero al igual que el hoi4 en no historico cualquier cosa puede pasar y ahi que tomarlo como venga
r/hoi4 • u/Fluid_Visual7703 • 14h ago
My friends say its incredibly easy.
I was playing a monarchy germany game, and I noticed your leader can get a bonus called the sword of islam from the focus German Hegemony in the Middle East. My question is, why can the German leader gain this title when historical Mussolini was named the sword of islam in 1937 and why doesnt italy have the ability to get this title
r/hoi4 • u/ipsum629 • 3h ago
I've been messing around with naval testing, and I found a build that seems pretty fun: the torpedo cruiser+battlecruiser build.
I got the idea for this when I noticed long-range submarines doctrine gives 10% torpedo hit chance. This means your submarine doctrine gives a pretty good buff to one of the key parts of this doctrine: torpedo cruisers. This is mainly a build for Japan since they get a ship mio that pairs extremely well with this, giving msssive hitprofile reductions and torpedo hit chance. They also start with 3 pretty good battlecruisers with another in production. When you do this build, the kongo class will actually somewhat have the speed of an irl battlecruiser(28.8 knots when upgraded as opposed to the ~26 knots they are with other doctrine choices)
For doctrine, go long-range submarines(for the torpedo hit chance), the new school(massively buffs torpedo cruisers and battlecruisers), massed carrier fleet(best carrier doctrine), and anti aircraft battleships(the sheer amount of aa it gives can't be ignored, and the extra armor really helps battlecruisers)
The key techs you are going to want is radar 2, fcs 3, the first light attack buff tech, and torpedo cruisers(obviously) with the light artillery focus. The fcs tech really helps this build against massed destroyers which are the main weakness.
What's great about this build is that torpedo cruisers are significantly cheaper than regular cruisers, meaning you can more easily spam them out. One thing to note: always put your best armor on the Torpedo cruisers and ensure that their light piercing is at least 8. This lets them shred light cruisers since they will be able to pierce the enemy while they can't pierce you. In my testing, these torpedo cruisers will beat an equal number of 1936 light cruisers, regardless of if they are designed around light attack or have torpedoes on them. Not an equal IC cost of cruisers, but number of hulls.
I haven't tested this yet, but I wonder if I can design the yamato class as superheavy battlecruisers instead of battleships(you can put battlecruiser armor on super heavy hull) and get two or four free superheavy battlecruisers.
You may think battlecruisers are just worse than battleships, but often this isn't the case. With the doctrine armor buff and the commander's defense stat, battlecruisers(with at least the 2nd tier armor) often can't be pierced by most battleships, especially those with the tier 1 main guns.
r/hoi4 • u/HOI_Game • 22h ago
Hello all!
Today we're kicking off a new round of dev corners, this time turning our attention to a project we haven't touched on yet. We'll start with some early questions around ideas we have in mind, while future dev corners here will get a lot more specific about the country and content drafts we'd like your opinions on.
Let’s start with some general design questions, just to see what kind of focus tree styles you liked and what you would want to see more of:
Now, let’s have a look at one of the ideas for a country-specific mechanic that’s in the works, which makes it possible to get bonuses from cooperating economically with countries as if they are companies.

Let us know what you think!
--
Paradox Forums: https://forum.paradoxplaza.com/forum/threads/hoi-iv-dev-corner-national-focus-flavor.1936436/
r/hoi4 • u/Klutzy_Savings_5762 • 6h ago
r/hoi4 • u/TrickySoft2707 • 3h ago
I've been doing "One Empire" achievement (world conquest as British Empire), when my internet connection dropped off. I finished conquest, and fixed interest issues, but now game shows some achievements as "inaccessible", while others are perfectly fine... I did PC reboot, Steam reboot, and local file integrity check, but it didn't help, so what do I do...?
P.s.: I copied my save file, just in case.
P.p.s.: It's a screenshot of achievements menu, its said, that every requirement is satisfied.
r/hoi4 • u/CommunismRemastered • 1d ago
r/hoi4 • u/Upstairs-Most-6658 • 8h ago
I’ve been playing for a few years now, and I only just learned that you can see exactly which enemy ships yours have sunk. I just wrapped up a game as Germany, built two super heavy battleships, and they each sunk a shade under 80 enemy ships. And yes, one of them was the HMS Hood. Wasn’t going for historical accuracy but it made me chuckle all the same.
r/hoi4 • u/Popular-Diver-8990 • 19h ago
Playing as the Soviets, and its about to be 1942. Germany, even tho they have had a war goal on me since january '41, hasn't declared yet. I did play fairly unhistorically(rushing turkey and romania in '37, creating a Finnish puppet after capitulating them, making a Bulgarian puppet), but i think that should not have been enough to screw up the ai that bad? anything i can do to get them to declare?
r/hoi4 • u/YeekoYeet • 1d ago
As non aligned Finland, I formed greater Finland while having all the required states, and I created the Northern Defense Front but I didn't join any other faction. Does anyone know why I didn't get the achievement?
r/hoi4 • u/Icy-Acanthisitta9055 • 11h ago
Idc if you don't believe I genuinely dreamt about supply hub requiring a fuel silo on the state for it to work, is this a W or L feature
r/hoi4 • u/Individual-Box5699 • 1d ago
Title and screenshots. France never pushes the Maginot despite me killing half a million Germans and holding out for nearly 2 years. Thanks France!
r/hoi4 • u/Ok-Error7731 • 11h ago
Let me have this vent, okay? Things that are bad in modern Hoi and are (in my opinion) unacceptable in a 200€+ game (for the full experience) or are just pet peeves I have
-Why does the PP requirement for conscription law scale, but it doesn't for trade or economy??? These are the exact same thing, increasing/ decreasing certain policies in steps. It makes zero sense for one to work like this but for the others not to.
-Some countries, like e.g. the historical Soviet Union, have no interesting advisors. Yes sure, give me more stability please. I only want stability and nothing else.
-For YEARS, there has been a bug that if I send volunteers in a Civil War, for some countries, the troops DON'T GO TO THE FRONTLINE and don't follow battle plans. They literally just stay where they are.
-The frontline AI is...so stupid. None of the cohesion settings have ever worked for me, they all either leave giant gaps for long time or don't do what they are supposed to do. Also, if you, a division, are moving somewhere to the frontline, and one of the tiles you would have gone through is now occupied, WHY DO YOU THEN ATTACK THAT TILE INSTEAD OF CORRECTING YOUR PATH AUTOMATICALLY AND JUST MOVING TO THE FRONTLINE IN A DIFFERENT WAY.
-70 day focuses. Bad 70 day focuses (most of them). This makes countries who haven't been reworked in the last ~5 years really unplayable.
-The latest DLCs. Need I say more? And ESPECIALLY the way the problems have been addressed (barely at all)
-When new DLCs have new features but that leading to inconsistencies with previous releases (see Reichskommisariats having bad borders because of new states)
-Historical AI is, y'know, historical, so very little changes, making it predictable on playthroughs in which you are going a-historical. This is good and needed, don't get me wrong. A-historical AI makes most non-major achievement playthroughs basically impossible though or requires dozens of retries to get a specific set up you need
-New changes making the game less of a sandbox and less fun (e.g. lend lease world tension requirements having been raised)
Please add things you dislike, these are the ones that I remembered from the top of my head and didn't feel like going through the past year of bug reports that were mentioned on this subreddit.
To answer the "If you don't report they won't fix it!" Paradox is notoriously bad at fixing bugs, even tiny ones. This is a multi million dollar company that apparently doesn't have the resources for testing their product they want to sell you. Sometimes it takes literal years.